mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-04 04:06:01 +00:00
It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
32 lines
971 B
HLSL
32 lines
971 B
HLSL
SKIP: FAILED
|
|
|
|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
RWByteAddressBuffer prevent_dce : register(u0, space2);
|
|
|
|
void textureSampleBias_9dbb51() {
|
|
float2 arg_2 = (1.0f).xx;
|
|
int arg_3 = 1;
|
|
float arg_4 = 1.0f;
|
|
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, (1).xx);
|
|
prevent_dce.Store4(0u, asuint(res));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_9dbb51();
|
|
return;
|
|
}
|
|
DXC validation failure:
|
|
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
|
|
|
|
error: validation errors
|
|
error: Module bitcode is invalid.
|
|
error: Call parameter type does not match function signature!
|
|
i64 1
|
|
i32 %4 = call %dx.types.ResRet.f32 @dx.op.sampleBias.f32(i32 61, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 undef, float 1.000000e+00, float undef)
|
|
|
|
Validation failed.
|
|
|
|
|
|
|