dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.dxc.hlsl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

32 lines
971 B
HLSL

SKIP: FAILED
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_9dbb51() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_9dbb51();
return;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
i32 %4 = call %dx.types.ResRet.f32 @dx.op.sampleBias.f32(i32 61, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 undef, float 1.000000e+00, float undef)
Validation failed.