Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

31 lines
714 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_b6e47c() {
var arg_2 = vec2<f32>(1.0f);
var arg_3 = 1i;
var arg_4 = 1.0f;
const arg_5 = vec2<i32>(1i);
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleCompareLevel_b6e47c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleCompareLevel_b6e47c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleCompareLevel_b6e47c();
}