Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

34 lines
689 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
float16_t tint_workgroupUniformLoad(inout float16_t p) {
barrier();
float16_t result = p;
barrier();
return result;
}
shared float16_t arg_0;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float16_t inner;
} prevent_dce;
void workgroupUniformLoad_e07d08() {
float16_t res = tint_workgroupUniformLoad(arg_0);
prevent_dce.inner = res;
}
void compute_main(uint local_invocation_index) {
{
arg_0 = 0.0hf;
}
barrier();
workgroupUniformLoad_e07d08();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main(gl_LocalInvocationIndex);
return;
}