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WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
14 lines
187 B
GLSL
14 lines
187 B
GLSL
#version 310 es
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precision highp float;
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uniform highp isampler2D t_s;
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void tint_symbol() {
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ivec4 res = textureGather(t_s, vec2(0.0f), 0);
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}
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void main() {
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tint_symbol();
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return;
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}
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