dawn-cmake/test/tint/builtins/textureNumSamples/depth_ms.spvasm.expected.wgsl
Ben Clayton 13f089095f tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec.

Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.

Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-26 18:36:44 +00:00

53 lines
888 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
fn textureNumSamples_a3c8a0() {
var res : i32 = 0i;
let x_16 : i32 = i32(textureNumSamples(arg_0));
res = x_16;
return;
}
fn tint_symbol_2(tint_symbol : vec4<f32>) {
tint_symbol_1 = tint_symbol;
return;
}
fn vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4<f32>());
return;
}
struct vertex_main_out {
@builtin(position)
tint_symbol_1_1 : vec4<f32>,
}
@vertex
fn vertex_main() -> vertex_main_out {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
fn fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
@fragment
fn fragment_main() {
fragment_main_1();
}
fn compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn compute_main() {
compute_main_1();
}