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mix of ivec is not core until later GLSL versions. Just polyfill in the writer with ternary ops. Change-Id: Ia0c35bf95842e03ef8447019f3264d01c11fd384 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123240 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Ben Clayton <bclayton@google.com>
23 lines
531 B
GLSL
23 lines
531 B
GLSL
#version 310 es
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uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
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return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
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}
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uvec3 tint_mod(uvec3 lhs, uvec3 rhs) {
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return (lhs % tint_select(rhs, uvec3(1u), equal(rhs, uvec3(0u))));
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}
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 b = uvec3(4u, 5u, 6u);
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uvec3 r = tint_mod(a, b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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