mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-04 21:54:32 +00:00
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
39 lines
662 B
GLSL
39 lines
662 B
GLSL
#version 310 es
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
precision highp float;
|
|
|
|
struct S {
|
|
f16mat3x2 matrix;
|
|
uint pad;
|
|
f16vec3 vector;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
};
|
|
|
|
struct S_std140 {
|
|
f16vec2 matrix_0;
|
|
f16vec2 matrix_1;
|
|
f16vec2 matrix_2;
|
|
uint pad;
|
|
f16vec3 vector;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
};
|
|
|
|
layout(binding = 0, std140) uniform data_block_std140_ubo {
|
|
S_std140 inner;
|
|
} data;
|
|
|
|
f16mat3x2 load_data_inner_matrix() {
|
|
return f16mat3x2(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2);
|
|
}
|
|
|
|
void tint_symbol() {
|
|
f16vec2 x = (load_data_inner_matrix() * data.inner.vector);
|
|
}
|
|
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|