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WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
38 lines
675 B
GLSL
38 lines
675 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision highp float;
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struct S {
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f16mat4x3 matrix;
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f16vec3 vector;
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uint pad;
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uint pad_1;
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};
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struct S_std140 {
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f16vec3 matrix_0;
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f16vec3 matrix_1;
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f16vec3 matrix_2;
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f16vec3 matrix_3;
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f16vec3 vector;
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uint pad;
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uint pad_1;
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};
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layout(binding = 0, std140) uniform data_block_std140_ubo {
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S_std140 inner;
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} data;
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f16mat4x3 load_data_inner_matrix() {
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return f16mat4x3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2, data.inner.matrix_3);
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}
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void tint_symbol() {
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f16vec4 x = (data.inner.vector * load_data_inner_matrix());
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}
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void main() {
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tint_symbol();
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return;
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}
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