Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

38 lines
675 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
struct S {
f16mat4x3 matrix;
f16vec3 vector;
uint pad;
uint pad_1;
};
struct S_std140 {
f16vec3 matrix_0;
f16vec3 matrix_1;
f16vec3 matrix_2;
f16vec3 matrix_3;
f16vec3 vector;
uint pad;
uint pad_1;
};
layout(binding = 0, std140) uniform data_block_std140_ubo {
S_std140 inner;
} data;
f16mat4x3 load_data_inner_matrix() {
return f16mat4x3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2, data.inner.matrix_3);
}
void tint_symbol() {
f16vec4 x = (data.inner.vector * load_data_inner_matrix());
}
void main() {
tint_symbol();
return;
}