dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/f16.wgsl.expected.fxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

16 lines
369 B
HLSL

SKIP: FAILED
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
RWByteAddressBuffer U : register(u0);
void f() {
U.Store<vector<float16_t, 3> >(0u, vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)));
U.Store<float16_t>(0u, float16_t(1.0h));
U.Store<float16_t>(2u, float16_t(2.0h));
U.Store<float16_t>(4u, float16_t(3.0h));
}