dawn-cmake/test/tint/layout/storage/mat2x2/f32.wgsl.expected.dxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

18 lines
420 B
HLSL

RWByteAddressBuffer ssbo : register(u0);
float2x2 ssbo_load(uint offset) {
return float2x2(asfloat(ssbo.Load2((offset + 0u))), asfloat(ssbo.Load2((offset + 8u))));
}
void ssbo_store(uint offset, float2x2 value) {
ssbo.Store2((offset + 0u), asuint(value[0u]));
ssbo.Store2((offset + 8u), asuint(value[1u]));
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 v = ssbo_load(0u);
ssbo_store(0u, v);
return;
}