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We use WGSL to visualize the AST. Make sure we don't hide anything. Bug: tint:1776 Change-Id: Iedd7ca797fb745d9db7d0aba8a5718039241afbb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112602 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
31 lines
635 B
WebGPU Shading Language
31 lines
635 B
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : vec2<f32>,
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}
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struct SSBO {
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/* @offset(0) */
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m : array<strided_arr, 2u>,
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}
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@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
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fn arr_to_mat2x2_stride_16(arr : array<strided_arr, 2u>) -> mat2x2<f32> {
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return mat2x2<f32>(arr[0u].el, arr[1u].el);
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}
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fn mat2x2_stride_16_to_arr(m : mat2x2<f32>) -> array<strided_arr, 2u> {
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return array<strided_arr, 2u>(strided_arr(m[0u]), strided_arr(m[1u]));
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}
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fn f_1() {
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let x_15 : mat2x2<f32> = arr_to_mat2x2_stride_16(ssbo.m);
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ssbo.m = mat2x2_stride_16_to_arr(x_15);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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