dawn-cmake/test/tint/layout/storage/mat2x2/stride/16.spvasm.expected.wgsl
Ben Clayton efb17b0254 tint/writer/wgsl: Print @offset attributes as comment
We use WGSL to visualize the AST. Make sure we don't hide anything.

Bug: tint:1776
Change-Id: Iedd7ca797fb745d9db7d0aba8a5718039241afbb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112602
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-12-01 17:37:56 +00:00

31 lines
635 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : vec2<f32>,
}
struct SSBO {
/* @offset(0) */
m : array<strided_arr, 2u>,
}
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
fn arr_to_mat2x2_stride_16(arr : array<strided_arr, 2u>) -> mat2x2<f32> {
return mat2x2<f32>(arr[0u].el, arr[1u].el);
}
fn mat2x2_stride_16_to_arr(m : mat2x2<f32>) -> array<strided_arr, 2u> {
return array<strided_arr, 2u>(strided_arr(m[0u]), strided_arr(m[1u]));
}
fn f_1() {
let x_15 : mat2x2<f32> = arr_to_mat2x2_stride_16(ssbo.m);
ssbo.m = mat2x2_stride_16_to_arr(x_15);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}