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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
27 lines
510 B
GLSL
27 lines
510 B
GLSL
#version 310 es
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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tint_symbol = vec4(0.0f);
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return;
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}
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struct main_out {
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vec4 tint_symbol;
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};
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main_out tint_symbol_1() {
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main_1();
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main_out tint_symbol_2 = main_out(tint_symbol);
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return tint_symbol_2;
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}
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void main() {
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gl_PointSize = 1.0;
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main_out inner_result = tint_symbol_1();
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gl_Position = inner_result.tint_symbol;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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