dawn-cmake/test/tint/shader_io/fragment_output_locations_f16.wgsl
Zhaoming Jiang 6198bea2ac Dawn&Tint: Implement F16 pipeline IO
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.

Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-07 04:33:24 +00:00

32 lines
433 B
WebGPU Shading Language

enable f16;
@fragment
fn main0() -> @location(0) i32 {
return 1;
}
@fragment
fn main1() -> @location(1) u32 {
return 1u;
}
@fragment
fn main2() -> @location(2) f32 {
return 1.0;
}
@fragment
fn main3() -> @location(3) vec4<f32> {
return vec4<f32>(1.0, 2.0, 3.0, 4.0);
}
@fragment
fn main4() -> @location(4) f16 {
return 2.25h;
}
@fragment
fn main5() -> @location(5) vec3<f16> {
return vec3<f16>(3.0h, 5.0h, 8.0h);
}