mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-05 20:55:58 +00:00
This CL implement f16 for pipeline IO, i.e. vertex shader input, interstage variables between vertex and fragment shader, and fragment shader output (render target). Unit tests and E2E tests for Tint and Dawn are also implemented. Bugs: tint:1473, tint:1502 Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160 Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct VertexInputs0 {
|
|
uint vertex_index;
|
|
int loc0;
|
|
};
|
|
|
|
struct VertexInputs1 {
|
|
float loc2;
|
|
float4 loc3;
|
|
half3 loc5;
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
int loc0 [[attribute(0)]];
|
|
uint loc1 [[attribute(1)]];
|
|
float loc2 [[attribute(2)]];
|
|
float4 loc3 [[attribute(3)]];
|
|
half loc4 [[attribute(4)]];
|
|
half3 loc5 [[attribute(5)]];
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1, half loc4) {
|
|
uint const foo = (inputs0.vertex_index + instance_index);
|
|
int const i = inputs0.loc0;
|
|
uint const u = loc1;
|
|
float const f = inputs1.loc2;
|
|
float4 const v = inputs1.loc3;
|
|
half const x = loc4;
|
|
half3 const y = inputs1.loc5;
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
VertexInputs0 const tint_symbol_4 = {.vertex_index=vertex_index, .loc0=tint_symbol_1.loc0};
|
|
VertexInputs1 const tint_symbol_5 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc5=tint_symbol_1.loc5};
|
|
float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, tint_symbol_5, tint_symbol_1.loc4);
|
|
tint_symbol_3 wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|