dawn-cmake/test/tint/statements/discard/helper_functions.wgsl.expected.fxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

25 lines
405 B
HLSL

static bool tint_discarded = false;
RWByteAddressBuffer non_uniform_global : register(u0);
RWByteAddressBuffer output : register(u1);
void foo() {
if ((asint(non_uniform_global.Load(0u)) < 0)) {
tint_discarded = true;
}
}
void bar() {
if (!(tint_discarded)) {
output.Store(0u, asuint(ddx(1.0f)));
}
}
void main() {
foo();
bar();
if (tint_discarded) {
discard;
}
return;
}