dawn-cmake/test/intrinsics/textureLoad
Stephen White 0ff3050c6c GLSL: a grab bag of texture fixes.
Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.

Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-19 19:06:23 +00:00
..
depth_ms.spvasm Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
depth_ms.spvasm.expected.glsl GLSL: a grab bag of texture fixes. 2021-11-19 19:06:23 +00:00
depth_ms.spvasm.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
depth_ms.spvasm.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
depth_ms.spvasm.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depth_ms.spvasm.expected.wgsl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00