mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-05 19:55:37 +00:00
The '%' operator in GLSL is integer-only. Use the full OpFRem expression: (a - b * trunc(a / b)). Bug: tint:1270 Change-Id: I0a969983bef132e004ce456d4a738488e400a61b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
59 lines
1.5 KiB
GLSL
59 lines
1.5 KiB
GLSL
vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
|
type Arr = @stride(16) array<f32, 3>;
|
|
^^^^^^
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
float tint_float_modulo(float lhs, float rhs) {
|
|
return (lhs - rhs * trunc(lhs / rhs));
|
|
}
|
|
|
|
|
|
layout(location = 0) out vec4 x_GLF_color_1_1;
|
|
struct tint_padded_array_element {
|
|
float el;
|
|
};
|
|
|
|
struct buf0 {
|
|
tint_padded_array_element x_GLF_uniform_float_values[3];
|
|
};
|
|
|
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
layout(binding = 0) uniform buf0_1 {
|
|
tint_padded_array_element x_GLF_uniform_float_values[3];
|
|
} x_6;
|
|
|
|
void main_1() {
|
|
float a = 0.0f;
|
|
a = tint_float_modulo(uintBitsToFloat(1u), 1.0f);
|
|
float x_29 = x_6.x_GLF_uniform_float_values[1].el;
|
|
x_GLF_color = vec4(x_29, x_29, x_29, x_29);
|
|
float x_31 = a;
|
|
float x_33 = x_6.x_GLF_uniform_float_values[2].el;
|
|
if ((x_31 < x_33)) {
|
|
float x_38 = x_6.x_GLF_uniform_float_values[0].el;
|
|
float x_40 = x_6.x_GLF_uniform_float_values[1].el;
|
|
float x_42 = x_6.x_GLF_uniform_float_values[1].el;
|
|
float x_44 = x_6.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4(x_38, x_40, x_42, x_44);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
main_out tint_symbol() {
|
|
main_1();
|
|
main_out tint_symbol_1 = main_out(x_GLF_color);
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol();
|
|
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
|
return;
|
|
}
|