200 lines
8.5 KiB
C++
200 lines
8.5 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/WGPUHelpers.h"
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class ComputeStorageBufferBarrierTests : public DawnTest {
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protected:
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static constexpr uint32_t kNumValues = 100;
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static constexpr uint32_t kIterations = 100;
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};
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// Test that multiple dispatches to increment values in a storage buffer are synchronized.
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TEST_P(ComputeStorageBufferBarrierTests, AddIncrement) {
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std::vector<uint32_t> data(kNumValues, 0);
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std::vector<uint32_t> expected(kNumValues, 0x1234 * kIterations);
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uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
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wgpu::Buffer buffer = utils::CreateBufferFromData(
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device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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#define kNumValues 100
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layout(std430, set = 0, binding = 0) buffer Buf { uint buf[kNumValues]; };
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void main() {
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buf[gl_GlobalInvocationID.x] += 0x1234;
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}
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)");
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = module;
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pipelineDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer, 0, bufferSize}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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for (uint32_t i = 0; i < kIterations; ++i) {
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pass.Dispatch(kNumValues, 1, 1);
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}
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, kNumValues);
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}
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// Test that multiple dispatches to increment values by ping-ponging between two storage buffers
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// are synchronized.
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TEST_P(ComputeStorageBufferBarrierTests, AddPingPong) {
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std::vector<uint32_t> data(kNumValues, 0);
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std::vector<uint32_t> expectedA(kNumValues, 0x1234 * kIterations);
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std::vector<uint32_t> expectedB(kNumValues, 0x1234 * (kIterations - 1));
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uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
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wgpu::Buffer bufferA = utils::CreateBufferFromData(
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device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::Buffer bufferB = utils::CreateBufferFromData(
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device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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#define kNumValues 100
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layout(std430, set = 0, binding = 0) buffer Src { uint src[kNumValues]; };
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layout(std430, set = 0, binding = 1) buffer Dst { uint dst[kNumValues]; };
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void main() {
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uint index = gl_GlobalInvocationID.x;
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dst[index] = src[index] + 0x1234;
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}
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)");
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = module;
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pipelineDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, bufferA, 0, bufferSize},
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{1, bufferB, 0, bufferSize},
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});
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wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, bufferB, 0, bufferSize},
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{1, bufferA, 0, bufferSize},
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});
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wgpu::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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for (uint32_t i = 0; i < kIterations / 2; ++i) {
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pass.SetBindGroup(0, bindGroups[0]);
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pass.Dispatch(kNumValues, 1, 1);
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pass.SetBindGroup(0, bindGroups[1]);
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pass.Dispatch(kNumValues, 1, 1);
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}
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedA.data(), bufferA, 0, kNumValues);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedB.data(), bufferB, 0, kNumValues);
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}
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// Test that Storage to Uniform buffer transitions work and synchronize correctly
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// by ping-ponging between Storage/Uniform usage in sequential compute passes.
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TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
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std::vector<uint32_t> data(kNumValues, 0);
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std::vector<uint32_t> expectedA(kNumValues, 0x1234 * kIterations);
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std::vector<uint32_t> expectedB(kNumValues, 0x1234 * (kIterations - 1));
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uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
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wgpu::Buffer bufferA = utils::CreateBufferFromData(
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device, data.data(), bufferSize,
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopySrc);
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wgpu::Buffer bufferB = utils::CreateBufferFromData(
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device, data.data(), bufferSize,
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopySrc);
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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#define kNumValues 100
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layout(std140, set = 0, binding = 0) uniform Src { uvec4 src[kNumValues / 4]; };
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layout(std430, set = 0, binding = 1) buffer Dst { uvec4 dst[kNumValues / 4]; };
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void main() {
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uint index = gl_GlobalInvocationID.x;
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dst[index] = src[index] + 0x1234;
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}
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)");
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = module;
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pipelineDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, bufferA, 0, bufferSize},
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{1, bufferB, 0, bufferSize},
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});
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wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, bufferB, 0, bufferSize},
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{1, bufferA, 0, bufferSize},
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});
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wgpu::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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for (uint32_t i = 0, b = 0; i < kIterations; ++i, b = 1 - b) {
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroups[b]);
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pass.Dispatch(kNumValues, 1, 1);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedA.data(), bufferA, 0, kNumValues);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedB.data(), bufferB, 0, kNumValues);
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}
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DAWN_INSTANTIATE_TEST(ComputeStorageBufferBarrierTests,
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend);
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