CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
5a921f8fad
https://swiftshader.googlesource.com/SwiftShader/+log/8def9063c4fd..bdfcfe9cfd2a $ git log 8def9063c..bdfcfe9cf --date=short --no-merges --format='%ad %ae %s' 2020-02-24 bclayton Squashed 'third_party/SPIRV-Tools/' changes from 8aa423930..8910ea5f1 2020-02-22 thakis Fix Wrange-loop-analysis warnings in swiftshader. 2020-02-21 amaiorano Replace target_cpu with current_cpu in Build.gn files 2020-02-21 sugoi Revert "Subzero: add support for large stacks on Windows" 2020-02-19 amaiorano Subzero: add support for large stacks on Windows 2020-02-20 sugoi VK_EXT_shader_stencil_export support 2020-02-19 bclayton Remove rr::Thread 2020-02-20 capn Support JIT on a separate thread 2020-02-20 sugoi Revert "VK_EXT_shader_stencil_export support" 2020-02-13 sugoi VK_EXT_shader_stencil_export support 2020-02-14 sugoi Array length fix Created with: roll-dep third_party/swiftshader Bug: TBR=rharrison@chromium.org Change-Id: I7c09531a8f8d58504911b038755a6e0074ac4464 Change-Id: I47e7865cce3c1bf91f48b87aae012d6b89455bd1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16140 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> |
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build_overrides | ||
docs | ||
examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.