CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 5a921f8fad Roll third_party/swiftshader/ 8def9063c..bdfcfe9cf (11 commits)
https://swiftshader.googlesource.com/SwiftShader/+log/8def9063c4fd..bdfcfe9cfd2a

$ git log 8def9063c..bdfcfe9cf --date=short --no-merges --format='%ad %ae %s'
2020-02-24 bclayton Squashed 'third_party/SPIRV-Tools/' changes from 8aa423930..8910ea5f1
2020-02-22 thakis Fix Wrange-loop-analysis warnings in swiftshader.
2020-02-21 amaiorano Replace target_cpu with current_cpu in Build.gn files
2020-02-21 sugoi Revert "Subzero: add support for large stacks on Windows"
2020-02-19 amaiorano Subzero: add support for large stacks on Windows
2020-02-20 sugoi VK_EXT_shader_stencil_export support
2020-02-19 bclayton Remove rr::Thread
2020-02-20 capn Support JIT on a separate thread
2020-02-20 sugoi Revert "VK_EXT_shader_stencil_export support"
2020-02-13 sugoi VK_EXT_shader_stencil_export support
2020-02-14 sugoi Array length fix

Created with:
  roll-dep third_party/swiftshader

Bug:
TBR=rharrison@chromium.org
Change-Id: I7c09531a8f8d58504911b038755a6e0074ac4464

Change-Id: I47e7865cce3c1bf91f48b87aae012d6b89455bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-24 19:39:01 +00:00
build_overrides perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Add initial CMakeLists.txt files 2020-02-05 17:16:05 +00:00
generator Fix compilation with stdlibc++ (instead of libc++) 2020-02-18 02:44:05 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Vulkan: Load promoted extensions or core entrypoint as needed 2020-02-24 15:08:18 +00:00
third_party CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Reland "Create VulkanImageWrappingTests for dma-buf images" 2020-02-20 19:19:13 +00:00
CMakeLists.txt CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll third_party/swiftshader/ 8def9063c..bdfcfe9cf (11 commits) 2020-02-24 19:39:01 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Fix examples running with the wire. 2020-02-03 08:56:04 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.