Corentin Wallez 5a921f8fad Roll third_party/swiftshader/ 8def9063c..bdfcfe9cf (11 commits)
https://swiftshader.googlesource.com/SwiftShader/+log/8def9063c4fd..bdfcfe9cfd2a

$ git log 8def9063c..bdfcfe9cf --date=short --no-merges --format='%ad %ae %s'
2020-02-24 bclayton Squashed 'third_party/SPIRV-Tools/' changes from 8aa423930..8910ea5f1
2020-02-22 thakis Fix Wrange-loop-analysis warnings in swiftshader.
2020-02-21 amaiorano Replace target_cpu with current_cpu in Build.gn files
2020-02-21 sugoi Revert "Subzero: add support for large stacks on Windows"
2020-02-19 amaiorano Subzero: add support for large stacks on Windows
2020-02-20 sugoi VK_EXT_shader_stencil_export support
2020-02-19 bclayton Remove rr::Thread
2020-02-20 capn Support JIT on a separate thread
2020-02-20 sugoi Revert "VK_EXT_shader_stencil_export support"
2020-02-13 sugoi VK_EXT_shader_stencil_export support
2020-02-14 sugoi Array length fix

Created with:
  roll-dep third_party/swiftshader

Bug:
TBR=rharrison@chromium.org
Change-Id: I7c09531a8f8d58504911b038755a6e0074ac4464

Change-Id: I47e7865cce3c1bf91f48b87aae012d6b89455bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-24 19:39:01 +00:00
2020-02-05 17:16:05 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-02-03 08:56:04 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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