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This has been deprecated and will soon be removed. Bug: tint:1324 Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
24 lines
745 B
WebGPU Shading Language
24 lines
745 B
WebGPU Shading Language
struct Constants {
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level : i32;
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};
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[[group(0), binding(0)]] var<uniform> constants : Constants;
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[[group(0), binding(1)]] var myTexture : texture_2d_array<f32>;
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struct Result {
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values : [[stride(4)]] array<f32>;
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};
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[[group(0), binding(3)]] var<storage, read_write> result : Result;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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var flatIndex : u32 = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
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flatIndex = (flatIndex * 1u);
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var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
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for(var i : u32 = 0u; (i < 1u); i = (i + 1u)) {
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result.values[(flatIndex + i)] = texel.r;
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}
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}
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