Ryan Harrison 5dc07d1b1b Rolling 2 dependencies
Roll third_party/SPIRV-Tools/ 18b3b9456..f8d7df760 (2 commits)

18b3b94567..f8d7df760c

$ git log 18b3b9456..f8d7df760 --date=short --no-merges --format='%ad %ae %s'
2020-01-14 jaebaek Fix OpLine bug of merge-blocks pass (#3130)
2020-01-13 afdx spirv-fuzz: add dead blocks (#3135)

Roll third_party/shaderc/ dc2172c08..df0e683b5 (4 commits)

dc2172c083..df0e683b58

$ git log dc2172c08..df0e683b5 --date=short --no-merges --format='%ad %ae %s'
2020-01-15 rharrison Fix incorrect casing on flags in docs (#957)
2020-01-14 rharrison Convert get_shader_resources to return ptr instead of ref (#955)
2020-01-14 rharrison Convert spvc messages internal struct to be a vector (#952)
2020-01-13 rharrison Rolling 5 dependencies (#953)

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: Ib97af2147dd6c17f9e71ff1c3cf8200e4b353fdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15160
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-15 16:18:32 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-01-15 16:18:32 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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