Ben Clayton c3adc78cbc test/tint/builtins: Remove hack for 'level' parameter value
I'm sure this was needed at one point, but I can't seem to find the
requirement in either the spec or implementation. *shrug*

Change-Id: I8c139747c2a6864867ecda0b82a5f7991ad9d3ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106886
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-10-25 13:08:45 +00:00

56 lines
1.1 KiB
GLSL

#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_02be59() {
float res = textureLod(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1));
}
vec4 vertex_main() {
textureSampleLevel_02be59();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_02be59() {
float res = textureLod(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1));
}
void fragment_main() {
textureSampleLevel_02be59();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_02be59() {
float res = textureLod(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1));
}
void compute_main() {
textureSampleLevel_02be59();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}