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I'm sure this was needed at one point, but I can't seem to find the requirement in either the spec or implementation. *shrug* Change-Id: I8c139747c2a6864867ecda0b82a5f7991ad9d3ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106886 Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
24 lines
473 B
WebGPU Shading Language
24 lines
473 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_1bf73e() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1i, 1i);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_1bf73e();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureSampleLevel_1bf73e();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_1bf73e();
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}
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