dawn-cmake/test/benchmark
Stephen White ee38740991 GLSL: implement bitwise & and | on boolean types.
Bug: tint:1427
Change-Id: Ide2b89ac5f61237d0d39c1210dadaf9587c5db97
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80360
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-15 17:52:37 +00:00
..
animometer.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
animometer.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
bloom-vertical-blur.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
cluster-lights.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
empty.wgsl benchmarks: Add a basic set of benchmarks 2022-01-18 18:58:16 +00:00
metaball-isosurface.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
particles.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
particles.wgsl.expected.glsl GLSL: implement bitwise & and | on boolean types. 2022-02-15 17:52:37 +00:00
shadow-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
simple-compute.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
simple-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
simple-vertex.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl.expected.glsl GLSL: put std430 packing on all buffer variables. 2022-02-04 23:09:23 +00:00
skinned-shadowed-pbr-vertex.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00