..
animometer.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
animometer.wgsl.expected.glsl
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
bloom-vertical-blur.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
cluster-lights.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
empty.wgsl
benchmarks: Add a basic set of benchmarks
2022-01-18 18:58:16 +00:00
metaball-isosurface.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
particles.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
particles.wgsl.expected.glsl
GLSL: implement bitwise & and | on boolean types.
2022-02-15 17:52:37 +00:00
shadow-fragment.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
simple-compute.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
simple-fragment.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
simple-vertex.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl.expected.glsl
GLSL: put std430 packing on all buffer variables.
2022-02-04 23:09:23 +00:00
skinned-shadowed-pbr-vertex.wgsl
test/benchmark: Add more shaders to the corpus
2022-01-21 22:38:16 +00:00