dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-in.../0-opt.wgsl

177 lines
4.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 12>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn f_i1_(a : ptr<function, i32>) -> i32 {
var i : i32;
let x_16 : i32 = x_8.x_GLF_uniform_int_values[0];
i = x_16;
loop {
let x_17 : i32 = i;
let x_18 : i32 = x_8.x_GLF_uniform_int_values[6];
if ((x_17 < x_18)) {
} else {
break;
}
let x_19 : i32 = i;
let x_20 : i32 = x_8.x_GLF_uniform_int_values[2];
if ((x_19 > x_20)) {
let x_21 : i32 = *(a);
return x_21;
}
continuing {
let x_22 : i32 = i;
i = (x_22 + 1);
}
}
let x_24 : i32 = x_8.x_GLF_uniform_int_values[0];
return x_24;
}
fn main_1() {
var ref : array<i32, 10>;
var i_1 : i32;
var a_1 : array<i32, 10>;
var param : i32;
var param_1 : i32;
var i_2 : i32;
let x_25 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_26 : i32 = x_8.x_GLF_uniform_int_values[1];
ref[x_25] = x_26;
let x_27 : i32 = x_8.x_GLF_uniform_int_values[11];
let x_28 : i32 = x_8.x_GLF_uniform_int_values[2];
ref[x_27] = x_28;
let x_29 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_30 : i32 = x_8.x_GLF_uniform_int_values[3];
ref[x_29] = x_30;
let x_31 : i32 = x_8.x_GLF_uniform_int_values[2];
let x_32 : i32 = x_8.x_GLF_uniform_int_values[4];
ref[x_31] = x_32;
let x_33 : i32 = x_8.x_GLF_uniform_int_values[3];
let x_34 : i32 = x_8.x_GLF_uniform_int_values[5];
ref[x_33] = x_34;
let x_35 : i32 = x_8.x_GLF_uniform_int_values[4];
let x_36 : i32 = x_8.x_GLF_uniform_int_values[6];
ref[x_35] = x_36;
let x_37 : i32 = x_8.x_GLF_uniform_int_values[5];
let x_38 : i32 = x_8.x_GLF_uniform_int_values[7];
ref[x_37] = x_38;
let x_39 : i32 = x_8.x_GLF_uniform_int_values[8];
let x_40 : i32 = x_8.x_GLF_uniform_int_values[8];
ref[x_39] = x_40;
let x_41 : i32 = x_8.x_GLF_uniform_int_values[9];
let x_42 : i32 = x_8.x_GLF_uniform_int_values[9];
ref[x_41] = x_42;
let x_43 : i32 = x_8.x_GLF_uniform_int_values[10];
let x_44 : i32 = x_8.x_GLF_uniform_int_values[10];
ref[x_43] = x_44;
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
i_1 = x_45;
loop {
let x_46 : i32 = i_1;
let x_47 : i32 = x_8.x_GLF_uniform_int_values[6];
if ((x_46 < x_47)) {
} else {
break;
}
let x_48 : i32 = i_1;
let x_49 : i32 = i_1;
a_1[x_48] = x_49;
let x_50 : i32 = i_1;
let x_51 : i32 = x_8.x_GLF_uniform_int_values[6];
let x_52 : i32 = x_8.x_GLF_uniform_int_values[1];
if ((x_50 < (x_51 / x_52))) {
let x_54 : i32 = i_1;
let x_55 : i32 = i_1;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[1];
a_1[x_54] = (x_55 + x_56);
let x_58 : i32 = i_1;
let x_59 : i32 = x_8.x_GLF_uniform_int_values[6];
if ((x_58 < x_59)) {
continue;
}
let x_60 : i32 = i_1;
let x_61 : i32 = i_1;
let x_62 : i32 = x_8.x_GLF_uniform_int_values[8];
a_1[x_60] = (x_61 + x_62);
let x_64 : i32 = i_1;
let x_65 : i32 = a_1[x_64];
param = x_65;
let x_66 : i32 = f_i1_(&(param));
let x_67 : i32 = x_8.x_GLF_uniform_int_values[8];
if ((x_66 < x_67)) {
let x_68 : i32 = i_1;
let x_182 : ptr<function, i32> = &(a_1[x_68]);
let x_69 : i32 = *(x_182);
*(x_182) = (x_69 - 1);
}
} else {
let x_71 : i32 = i_1;
let x_72 : i32 = a_1[x_71];
param_1 = x_72;
let x_73 : i32 = f_i1_(&(param_1));
let x_74 : i32 = x_8.x_GLF_uniform_int_values[8];
if ((x_73 < x_74)) {
let x_75 : i32 = i_1;
let x_76 : i32 = x_8.x_GLF_uniform_int_values[4];
let x_77 : i32 = a_1[x_75];
a_1[x_75] = (x_77 + x_76);
}
}
continuing {
let x_79 : i32 = i_1;
i_1 = (x_79 + 1);
}
}
let x_81 : i32 = x_8.x_GLF_uniform_int_values[0];
i_2 = x_81;
loop {
let x_82 : i32 = i_2;
let x_83 : i32 = x_8.x_GLF_uniform_int_values[6];
if ((x_82 < x_83)) {
} else {
break;
}
let x_84 : i32 = i_2;
let x_85 : i32 = a_1[x_84];
let x_86 : i32 = i_2;
let x_87 : i32 = ref[x_86];
if ((x_85 != x_87)) {
let x_88 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_205 : f32 = f32(x_88);
x_GLF_color = vec4<f32>(x_205, x_205, x_205, x_205);
return;
}
continuing {
let x_89 : i32 = i_2;
i_2 = (x_89 + 1);
}
}
let x_91 : i32 = x_8.x_GLF_uniform_int_values[11];
let x_92 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_93 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_94 : i32 = x_8.x_GLF_uniform_int_values[11];
x_GLF_color = vec4<f32>(f32(x_91), f32(x_92), f32(x_93), f32(x_94));
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}