Files
dawn-cmake/src/dawn_native/DawnNative.cpp
Corentin Wallez 2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00

225 lines
7.5 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/DawnNative.h"
#include "dawn_native/Device.h"
#include "dawn_native/Instance.h"
#include "dawn_native/Texture.h"
#include "dawn_platform/DawnPlatform.h"
// Contains the entry-points into dawn_native
namespace dawn_native {
const DawnProcTable& GetProcsAutogen();
const DawnProcTable& GetProcs() {
return GetProcsAutogen();
}
std::vector<const char*> GetTogglesUsed(WGPUDevice device) {
const dawn_native::DeviceBase* deviceBase =
reinterpret_cast<const dawn_native::DeviceBase*>(device);
return deviceBase->GetTogglesUsed();
}
// Adapter
Adapter::Adapter() = default;
Adapter::Adapter(AdapterBase* impl) : mImpl(impl) {
}
Adapter::~Adapter() {
mImpl = nullptr;
}
Adapter::Adapter(const Adapter& other) = default;
Adapter& Adapter::operator=(const Adapter& other) = default;
void Adapter::GetProperties(wgpu::AdapterProperties* properties) const {
properties->backendType = mImpl->GetBackendType();
properties->adapterType = mImpl->GetAdapterType();
properties->driverDescription = mImpl->GetDriverDescription().c_str();
properties->deviceID = mImpl->GetPCIInfo().deviceId;
properties->vendorID = mImpl->GetPCIInfo().vendorId;
properties->name = mImpl->GetPCIInfo().name.c_str();
}
BackendType Adapter::GetBackendType() const {
switch (mImpl->GetBackendType()) {
case wgpu::BackendType::D3D12:
return BackendType::D3D12;
case wgpu::BackendType::Metal:
return BackendType::Metal;
case wgpu::BackendType::Null:
return BackendType::Null;
case wgpu::BackendType::OpenGL:
return BackendType::OpenGL;
case wgpu::BackendType::Vulkan:
return BackendType::Vulkan;
case wgpu::BackendType::OpenGLES:
return BackendType::OpenGLES;
case wgpu::BackendType::D3D11:
UNREACHABLE();
}
}
DeviceType Adapter::GetDeviceType() const {
switch (mImpl->GetAdapterType()) {
case wgpu::AdapterType::DiscreteGPU:
return DeviceType::DiscreteGPU;
case wgpu::AdapterType::IntegratedGPU:
return DeviceType::IntegratedGPU;
case wgpu::AdapterType::CPU:
return DeviceType::CPU;
case wgpu::AdapterType::Unknown:
return DeviceType::Unknown;
}
}
const PCIInfo& Adapter::GetPCIInfo() const {
return mImpl->GetPCIInfo();
}
std::vector<const char*> Adapter::GetSupportedExtensions() const {
ExtensionsSet supportedExtensionsSet = mImpl->GetSupportedExtensions();
return supportedExtensionsSet.GetEnabledExtensionNames();
}
WGPUDeviceProperties Adapter::GetAdapterProperties() const {
return mImpl->GetAdapterProperties();
}
Adapter::operator bool() const {
return mImpl != nullptr;
}
WGPUDevice Adapter::CreateDevice(const DeviceDescriptor* deviceDescriptor) {
return reinterpret_cast<WGPUDevice>(mImpl->CreateDevice(deviceDescriptor));
}
void Adapter::ResetInternalDeviceForTesting() {
mImpl->ResetInternalDeviceForTesting();
}
// AdapterDiscoverOptionsBase
AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(WGPUBackendType type)
: backendType(type) {
}
// Instance
Instance::Instance() : mImpl(InstanceBase::Create()) {
}
Instance::~Instance() {
if (mImpl != nullptr) {
mImpl->Release();
mImpl = nullptr;
}
}
void Instance::DiscoverDefaultAdapters() {
mImpl->DiscoverDefaultAdapters();
}
bool Instance::DiscoverAdapters(const AdapterDiscoveryOptionsBase* options) {
return mImpl->DiscoverAdapters(options);
}
std::vector<Adapter> Instance::GetAdapters() const {
// Adapters are owned by mImpl so it is safe to return non RAII pointers to them
std::vector<Adapter> adapters;
for (const std::unique_ptr<AdapterBase>& adapter : mImpl->GetAdapters()) {
adapters.push_back({adapter.get()});
}
return adapters;
}
const ToggleInfo* Instance::GetToggleInfo(const char* toggleName) {
return mImpl->GetToggleInfo(toggleName);
}
void Instance::EnableBackendValidation(bool enableBackendValidation) {
if (enableBackendValidation) {
mImpl->SetBackendValidationLevel(BackendValidationLevel::Full);
}
}
void Instance::SetBackendValidationLevel(BackendValidationLevel level) {
mImpl->SetBackendValidationLevel(level);
}
void Instance::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) {
mImpl->EnableBeginCaptureOnStartup(beginCaptureOnStartup);
}
void Instance::SetPlatform(dawn_platform::Platform* platform) {
mImpl->SetPlatform(platform);
}
WGPUInstance Instance::Get() const {
return reinterpret_cast<WGPUInstance>(mImpl);
}
size_t GetLazyClearCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetLazyClearCountForTesting();
}
size_t GetDeprecationWarningCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetDeprecationWarningCountForTesting();
}
bool IsTextureSubresourceInitialized(WGPUTexture cTexture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount,
WGPUTextureAspect cAspect) {
dawn_native::TextureBase* texture = reinterpret_cast<dawn_native::TextureBase*>(cTexture);
Aspect aspect =
ConvertAspect(texture->GetFormat(), static_cast<wgpu::TextureAspect>(cAspect));
SubresourceRange range(aspect, {baseArrayLayer, layerCount}, {baseMipLevel, levelCount});
return texture->IsSubresourceContentInitialized(range);
}
std::vector<const char*> GetProcMapNamesForTestingInternal();
std::vector<const char*> GetProcMapNamesForTesting() {
return GetProcMapNamesForTestingInternal();
}
DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->APITick();
}
// ExternalImageDescriptor
ExternalImageDescriptor::ExternalImageDescriptor(ExternalImageType type) : type(type) {
}
// ExternalImageExportInfo
ExternalImageExportInfo::ExternalImageExportInfo(ExternalImageType type) : type(type) {
}
} // namespace dawn_native