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This will prevent mixing it up with other serial types in the future. Bug: dawn:442 Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h"
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namespace dawn_native { namespace d3d12 {
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GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation(
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D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,
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ExecutionSerial lastUsageSerial,
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HeapVersionID heapSerial)
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: mBaseDescriptor(baseDescriptor),
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mLastUsageSerial(lastUsageSerial),
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mHeapSerial(heapSerial) {
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}
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D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const {
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return mBaseDescriptor;
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}
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ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const {
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return mLastUsageSerial;
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}
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HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const {
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return mHeapSerial;
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}
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}} // namespace dawn_native::d3d12
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