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Suppress a couple failing tests cause by Swiftshader's fast resolve algorithm. https://swiftshader.googlesource.com/SwiftShader/+log/2014e7b9290e..df17a76102df $ git log 2014e7b92..df17a7610 --date=short --no-merges --format='%ad %ae %s' 2020-10-15 srisser Make abort on LOG_TRAP opt-in 2020-10-16 cwallez MetalSurface: correctly handle the window resizing. 2020-10-05 amaiorano Add unit tests for arithmetic ops with constant args 2018-02-01 eholk Handle mul instructions with two immediates on x86-32 and x86-64 2020-10-14 natsu Revert "Revert "Update virlg_hw path to reflect Minigbm"" 2020-09-10 sugoi Fix CommandPool memory management 2020-10-12 bclayton SpirvShaderDebugger: Improve stepping for inlined functions 2020-10-10 natsu Revert "Update virlg_hw path to reflect Minigbm" 2020-10-10 swiftshader.regress Regres: Update test lists @ 139f5c35 2020-10-08 natsu Update virlg_hw path to reflect Minigbm 2020-09-19 capn Fix depth bias calculations 2020-10-08 capn Move interpolant clamping out of interpolate() 2020-10-08 bclayton SpirvShaderDebugger: Fix store() of arrays 2020-10-08 bclayton SpirvShaderDebugger: Improve ASSERT() messages 2020-10-07 bclayton SpirvShaderDebugger: Have Function inherit LexicalBlock 2020-09-30 capn Remove float division-by-zero prevention 2020-10-05 srisser Replace WARN with a LOG_TRAP 2020-10-05 srisser Reflect VK_KHR_create_renderpass2 being core 2020-10-05 zzyiwei Update Vulkan headers to version 1.2.156 2020-10-05 capn Regres: limit the number of GL tests opening X connections 2020-10-03 bclayton CMake: Add flag for controlling the logging level 2020-10-03 bclayton third_party/cppdap: Roll forward to 1fd23dda 2020-10-02 nicolascapens Regres: List regressions before summary 2020-09-16 vantablack Added support for AndroidHardwareBuffer 2020-10-02 bclayton Squashed 'third_party/marl/' changes from d29553a3730..f1c446ccdc0 2020-09-30 zzyiwei Use vndk/window.h instead of the system one 2020-10-01 swiftshader.regress Regres: Update test lists @ 5e947ada 2020-09-30 capn Fix clamping cube face coordinates to [0.0, 1.0) range 2020-09-30 nicolascapens Fix delegating eglCreateWindowSurface to CreatePlatformWindowSurface 2020-09-30 amaiorano Fix GN build 2020-09-18 amaiorano Optimize transcendentals for Subzero 2020-09-18 caramelli.devel EGL_KHR_platform_x11: wrong implementation in CreatePlatformWindowSurface() 2020-08-01 caramelli.devel Add DirectFB support for Vulkan WSI 2020-09-16 srisser Add VK_KHR_imageless_framebuffer 2020-09-22 bclayton SpirvShaderDebugger: Mark II 2020-09-25 bclayton Vulkan/Debug: Support Locations as hashmap keys 2020-09-28 bclayton System/Types: Add support for vec3 2020-09-28 bclayton Pipeline: Remove hack to disable spirv-opt when debugging 2020-09-25 bclayton Vulkan/Debug: Add Context::Lock::findFile() 2020-09-25 bclayton src/Pipeline: Misc fixes 2020-09-25 bclayton Vulkan/Debug: Various fixes / improvements to Thread 2020-09-25 bclayton Vulkan/Debug: Don't accumulate function breakpoints 2020-09-25 bclayton Vulkan/Debug: Overhaul Values / Variables 2020-09-25 bclayton Vulkan/Debug: Assert on locking context twice on same thread 2020-09-25 bclayton Vulkan/Debug: Add File::getBreakpoints() 2020-09-25 bclayton Vulkan/Debug: Split EventListener 2020-09-25 bclayton Pipeline: Fix return type of SIMD::Pointer::limit() 2020-09-25 bclayton Pipeline: Assign to SpirvRoutine::pointCoord 2020-09-24 sdefresne Explicitly filter assigments to sources variable 2020-09-23 egranata Fix a linker problem with ARM/thumb compatibility 2020-09-17 srisser Implement VK_KHR_image_format_list 2020-09-11 hidehiko Expand is_linux to is_linux || is_chromeos. 2020-04-08 natsu Support Gralloc4 in SwiftShader 2020-09-14 swiftshader.regress Regres: Update test lists @ dc552fce 2020-09-11 amaiorano CMake: normalize FOLDER property for third_party targets 2020-09-14 bclayton SpirvShaderDebugger: Add PRINT_EACH_DEFINED_DBG_INSTRUCTION 2020-09-14 bclayton SpirvShaderDebugger: Implement DebugValue 2020-09-14 bclayton SpirvShaderDebugger: Reduce lock contention 2020-09-11 capn Drop the float literal suffix 2020-09-01 jaebaek Allow OpTypeVoid for debug function return type 2020-09-09 sugoi Update PowerVR Samples to ToT 2020-09-08 capn Fix register assignment for constant arrays 2020-09-08 capn Fix component swizzle for uniform texel buffers 2020-09-08 sugoi Allow alphaToCoverage with a single sample 2020-08-26 capn Regres: Roll dEQP to latest tip-of-tree 2020-09-03 capn Don't assert on component swizzle matching identity 2020-07-29 caramelli.devel Minor change in detachImage() for Xcb, Xlib, Wayland WSIs 2020-08-06 sugoi DescriptorPool error fix 2020-09-02 sugoi Only use clang specific directives when clang is used 2020-08-26 capn Skip texel address sample offset if zero 2020-09-01 srisser Fix enum-hashing build error on Ubuntu 16.04 2020-09-01 capn Fix undefined behavior in minifloat conversion 2020-08-21 capn Add unit test for 11/10-bit minifloat denormal underflow 2020-09-01 capn Assert multisample resolve has equal input and output formats 2020-08-25 jaebaek Handle OpenCL.DebugInfo.100 DebugOperation 2020-08-25 jaebaek Handle DebugGlobalVariable using DebugInfoNone 2020-08-26 capn Optimize multisample resolve with SSE2 instructions 2020-08-26 capn Add a fast multisample resolve code path 2020-08-26 capn Make multisample resolve a Blitter method Created with: roll-dep third_party/swiftshader Change-Id: Ib2bd1b2c5109cc4278de388fab612418e6b1c640 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30441 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%