132 lines
3.0 KiB
WebGPU Shading Language
132 lines
3.0 KiB
WebGPU Shading Language
SKIP: triggers crbug.com/tint/1818
|
|
|
|
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 3u>;
|
|
|
|
struct buf1 {
|
|
/* @offset(0) */
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 4u>;
|
|
|
|
struct buf0 {
|
|
/* @offset(0) */
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_6 : buf1;
|
|
|
|
@group(0) @binding(0) var<uniform> x_9 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var A : array<f32, 2u>;
|
|
var i : i32;
|
|
var j : i32;
|
|
var x_101 : bool;
|
|
var x_102 : bool;
|
|
let x_39 : f32 = x_6.x_GLF_uniform_float_values[1i].el;
|
|
A[0i] = x_39;
|
|
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1i].el;
|
|
A[1i] = x_42;
|
|
let x_45 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
|
|
i = x_45;
|
|
loop {
|
|
let x_50 : i32 = i;
|
|
let x_52 : i32 = x_9.x_GLF_uniform_int_values[3i].el;
|
|
if ((x_50 < x_52)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_56 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
|
|
j = x_56;
|
|
loop {
|
|
let x_61 : i32 = j;
|
|
let x_63 : i32 = x_9.x_GLF_uniform_int_values[2i].el;
|
|
if ((x_61 < x_63)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_66 : i32 = j;
|
|
switch(x_66) {
|
|
case 1i: {
|
|
let x_78 : i32 = i;
|
|
let x_80 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
|
|
A[x_78] = x_80;
|
|
}
|
|
case 0i: {
|
|
let x_70 : i32 = i;
|
|
if ((-2147483648i < x_70)) {
|
|
continue;
|
|
}
|
|
let x_74 : i32 = i;
|
|
let x_76 : f32 = x_6.x_GLF_uniform_float_values[2i].el;
|
|
A[x_74] = x_76;
|
|
}
|
|
default: {
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_82 : i32 = j;
|
|
j = (x_82 + 1i);
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_84 : i32 = i;
|
|
i = (x_84 + 1i);
|
|
}
|
|
}
|
|
let x_87 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
|
|
let x_89 : f32 = A[x_87];
|
|
let x_91 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
|
|
let x_92 : bool = (x_89 == x_91);
|
|
x_102 = x_92;
|
|
if (x_92) {
|
|
let x_96 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
|
|
let x_98 : f32 = A[x_96];
|
|
let x_100 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
|
|
x_101 = (x_98 == x_100);
|
|
x_102 = x_101;
|
|
}
|
|
if (x_102) {
|
|
let x_107 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
|
|
let x_110 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
|
|
let x_113 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
|
|
let x_116 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
|
|
x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116));
|
|
} else {
|
|
let x_120 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
|
|
let x_121 : f32 = f32(x_120);
|
|
x_GLF_color = vec4<f32>(x_121, x_121, x_121, x_121);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|
|
vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-negative-left-shift/0-opt.spvasm:68:17 error: value cannot be represented as 'i32'
|
|
if ((-2147483648i < x_70)) {
|
|
^
|
|
|