Zhaoming Jiang 6315289ee8 Dawn: Make Adapter initialize supported feature never error
This CL make vulkan adapter checks essential Vulkan extensions and
features in InitializeImpl rather than InitializeSupportedFeaturesImpl.
This change makes InitializeSupportedFeaturesImpl never result in Error
for all backend, and this CL change the return type of
InitializeSupportedFeaturesImpl from MaybeError to void.

Bug: dawn:1495
Change-Id: If59c5aa5281776226c157451ee5119052d33ac24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118031
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-02-03 19:13:12 +00:00
2022-10-13 12:55:42 +00:00
2023-01-30 15:34:49 +00:00
2023-02-01 15:02:56 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2023-01-26 15:57:27 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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