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- Fixes all class and implementations to call upwards when necessary. - Makes DestroyImpl full virtual at ApiObjectBase. - Fixes mock classes to call default DestroyImpl upwards on mock calls. - Adds back D3D12 optimization for buffer destruction. Bug: dawn:628, dawn:1189 Change-Id: Id2c2c6483dc7ed93daf8e4648af26ac1307e3d90 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71243 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef TESTS_UNITTESTS_NATIVE_MOCKS_EXTERNALTEXTURE_MOCK_H_
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#define TESTS_UNITTESTS_NATIVE_MOCKS_EXTERNALTEXTURE_MOCK_H_
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#include "dawn_native/Device.h"
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#include "dawn_native/ExternalTexture.h"
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#include <gmock/gmock.h>
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namespace dawn_native {
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class ExternalTextureMock : public ExternalTextureBase {
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public:
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ExternalTextureMock(DeviceBase* device) : ExternalTextureBase(device) {
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ON_CALL(*this, DestroyImpl).WillByDefault([this]() {
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this->ExternalTextureBase::DestroyImpl();
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});
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}
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~ExternalTextureMock() override = default;
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MOCK_METHOD(void, DestroyImpl, (), (override));
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};
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} // namespace dawn_native
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#endif // TESTS_UNITTESTS_NATIVE_MOCKS_EXTERNALTEXTURE_MOCK_H_
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