5 lines
416 B
WebGPU Shading Language
5 lines
416 B
WebGPU Shading Language
[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>, [[builtin(local_invocation_index)]] local_invocation_index : u32, [[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>, [[builtin(workgroup_id)]] workgroup_id : vec3<u32>) {
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let foo : u32 = (((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x);
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}
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