49 lines
1.5 KiB
HLSL
49 lines
1.5 KiB
HLSL
cbuffer cbuffer_x_7 : register(b1, space0) {
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uint4 x_7[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[2];
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};
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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a = 1.0f;
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const float x_33 = asfloat(x_7[1].x);
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b = clamp(x_33, (false ? a : 0.0f), 1.0f);
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const float x_37 = b;
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const float x_39 = asfloat(x_7[1].x);
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if ((x_37 == x_39)) {
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const float x_44 = b;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_46 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_49 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_55 = asint(x_9[1].x);
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x_GLF_color = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_59 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_60 = float(x_59);
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x_GLF_color = float4(x_60, x_60, x_60, x_60);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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