dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-for-array-initializing-.../0-opt.spvasm.expected.wgsl

54 lines
1.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var a : array<i32, 2>;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_32;
loop {
let x_37 : i32 = i;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_37 < x_39)) {
} else {
break;
}
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_44 : i32 = i;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
a = array<i32, 2>(x_43, ((vec2<i32>(x_44, x_44) % vec2<i32>(3, x_46))).y);
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_55 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_57 : i32 = a[x_55];
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_66 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_68 : i32 = a[x_66];
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_68));
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}