82 lines
1.9 KiB
WebGPU Shading Language
82 lines
1.9 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 5>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var count0 : i32;
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var count1 : i32;
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var i : i32;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[2];
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count0 = x_29;
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let x_31 : i32 = x_6.x_GLF_uniform_int_values[2];
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count1 = x_31;
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let x_33 : i32 = x_6.x_GLF_uniform_int_values[2];
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i = x_33;
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loop {
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let x_38 : i32 = i;
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let x_40 : i32 = x_6.x_GLF_uniform_int_values[4];
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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let x_43 : i32 = i;
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switch(x_43) {
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case 0, 1: {
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let x_47 : i32 = count0;
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count0 = (x_47 + 1);
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fallthrough;
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}
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case 2, 3: {
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let x_49 : i32 = count1;
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count1 = (x_49 + 1);
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}
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default: {
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}
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}
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continuing {
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let x_51 : i32 = i;
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i = (x_51 + 1);
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}
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}
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let x_53 : i32 = count1;
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let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_53 == x_55)) {
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_67 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_70 : i32 = x_6.x_GLF_uniform_int_values[3];
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x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
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} else {
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let x_74 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_75 : f32 = f32(x_74);
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x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
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}
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let x_77 : i32 = count0;
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let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_77 != x_79)) {
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let x_84 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_85 : f32 = f32(x_84);
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x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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