74 lines
1.7 KiB
WebGPU Shading Language
74 lines
1.7 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 1>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_9 : buf1;
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fn main_1() {
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var i : i32;
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let x_34 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_35 : f32 = f32(x_34);
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x_GLF_color = vec4<f32>(x_35, x_35, x_35, x_35);
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let x_38 : f32 = gl_FragCoord.y;
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let x_40 : f32 = x_9.x_GLF_uniform_float_values[0];
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i = (1 << bitcast<u32>(select(1, 2, (x_38 >= x_40))));
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loop {
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var x_57 : bool;
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var x_58_phi : bool;
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let x_48 : i32 = i;
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let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_51 : bool = (x_48 != x_50);
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x_58_phi = x_51;
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if (x_51) {
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let x_54 : i32 = i;
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let x_56 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_57 = (x_54 < x_56);
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x_58_phi = x_57;
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}
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let x_58 : bool = x_58_phi;
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if (x_58) {
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} else {
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break;
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}
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_67 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_70 : i32 = x_6.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
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continuing {
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let x_73 : i32 = i;
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i = (x_73 + 1);
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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