dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-unused-access-past-matr.../0-opt.spvasm.expected.wgsl

98 lines
2.7 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m43 : mat4x3<f32>;
var sums : Arr;
var i : i32;
var a : i32;
var x_67_phi : i32;
let x_44 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0));
let x_51 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_55 : f32 = x_6.x_GLF_uniform_float_values[0];
m43[x_51][x_53] = x_55;
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_62 : f32 = x_6.x_GLF_uniform_float_values[0];
sums = Arr(x_58, x_60, x_62);
let x_65 : i32 = x_8.x_GLF_uniform_int_values[0];
i = x_65;
x_67_phi = x_65;
loop {
let x_67 : i32 = x_67_phi;
let x_73 : i32 = x_8.x_GLF_uniform_int_values[3];
if ((x_67 < x_73)) {
} else {
break;
}
let x_77 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_79 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_81 : f32 = m43[x_67][x_79];
let x_83 : f32 = sums[x_77];
sums[x_77] = (x_83 + x_81);
continuing {
let x_68 : i32 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
let x_87 : i32 = x_8.x_GLF_uniform_int_values[1];
if ((x_87 == 1)) {
a = 4;
let x_92 : i32 = x_8.x_GLF_uniform_int_values[2];
let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_96 : f32 = m43[4][x_94];
let x_98 : f32 = sums[x_92];
sums[x_92] = (x_98 + x_96);
}
let x_102 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_104 : f32 = sums[x_102];
let x_106 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_108 : f32 = sums[x_106];
let x_111 : f32 = x_6.x_GLF_uniform_float_values[2];
if (((x_104 + x_108) == x_111)) {
let x_117 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_120 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_123 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_126 : i32 = x_8.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126));
} else {
let x_130 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_131 : f32 = f32(x_130);
x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}