dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-quicksort-max-value-.../2-opt.spvasm.expected.hlsl

226 lines
5.6 KiB
HLSL

struct QuicksortObject {
int numbers[10];
};
static QuicksortObject obj = (QuicksortObject)0;
static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_34 : register(b1, space0) {
uint4 x_34[1];
};
cbuffer cbuffer_x_37 : register(b0, space0) {
uint4 x_37[1];
};
static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
void swap_i1_i1_(inout int i, inout int j) {
int temp = 0;
const int x_257 = i;
const int x_259 = obj.numbers[x_257];
temp = x_259;
const int x_260 = i;
const int x_261 = j;
const int x_263 = obj.numbers[x_261];
obj.numbers[x_260] = x_263;
const int x_265 = j;
obj.numbers[x_265] = temp;
return;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
const int x_269 = h;
const int x_271 = obj.numbers[x_269];
pivot = x_271;
const int x_272 = l;
i_1 = (x_272 - 1);
const int x_274 = l;
j_1 = x_274;
while (true) {
const int x_279 = j_1;
const int x_280 = h;
if ((x_279 <= (x_280 - 1))) {
} else {
break;
}
const int x_286 = obj.numbers[j_1];
if ((x_286 <= pivot)) {
i_1 = (i_1 + 1);
param = i_1;
param_1 = j_1;
swap_i1_i1_(param, param_1);
}
{
j_1 = (j_1 + 1);
}
}
param_2 = (i_1 + 1);
const int x_300 = h;
param_3 = x_300;
swap_i1_i1_(param_2, param_3);
return (i_1 + 1);
}
void quicksort_() {
int l_1 = 0;
int h_1 = 0;
int top = 0;
int stack[10] = (int[10])0;
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
const int x_306 = (top + 1);
top = x_306;
stack[x_306] = l_1;
const int x_310 = (top + 1);
top = x_310;
stack[x_310] = h_1;
while (true) {
if ((top >= 0)) {
} else {
break;
}
const int x_320 = top;
top = (x_320 - 1);
const int x_323 = stack[x_320];
h_1 = x_323;
const int x_324 = top;
top = (x_324 - 1);
const int x_327 = stack[x_324];
l_1 = x_327;
param_4 = l_1;
param_5 = h_1;
const int x_330 = performPartition_i1_i1_(param_4, param_5);
p = x_330;
if (((p - 1) > l_1)) {
const int x_338 = (top + 1);
top = x_338;
stack[x_338] = l_1;
const int x_342 = (top + 1);
top = x_342;
stack[x_342] = (p - 1);
}
if (((p + 1) < h_1)) {
const int x_353 = (top + 1);
top = x_353;
stack[x_353] = (p + 1);
const int x_358 = (top + 1);
top = x_358;
stack[x_358] = h_1;
}
}
return;
}
void main_1() {
int i_2 = 0;
float2 uv = float2(0.0f, 0.0f);
float3 color = float3(0.0f, 0.0f, 0.0f);
x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f));
i_2 = 0;
{
for(; (i_2 < 10); i_2 = (i_2 + 1)) {
obj.numbers[i_2] = (10 - i_2);
const int x_108 = i_2;
const int x_111 = obj.numbers[i_2];
const int x_114 = obj.numbers[i_2];
obj.numbers[x_108] = (x_111 * x_114);
}
}
quicksort_();
const float4 x_120 = x_GLF_FragCoord;
const float2 x_123 = asfloat(x_34[0].xy);
uv = (float2(x_120.x, x_120.y) / x_123);
color = float3(1.0f, 2.0f, 3.0f);
const int x_126 = obj.numbers[0];
const float x_129 = color.x;
color.x = (x_129 + float(x_126));
const float x_133 = uv.x;
if ((x_133 > 0.25f)) {
const int x_138 = obj.numbers[1];
const float x_141 = color.x;
color.x = (x_141 + float(x_138));
}
const float x_145 = uv.x;
if ((x_145 > 0.5f)) {
const float x_150 = asfloat(x_37[0].y);
const int x_155 = obj.numbers[max((2 * int(x_150)), 2)];
const float x_158 = asfloat(x_37[0].y);
const int x_163 = obj.numbers[max((2 * int(x_158)), 2)];
const float x_167 = color.y;
color.y = (x_167 + max(float(x_155), float(x_163)));
}
const float x_171 = uv.x;
if ((x_171 > 0.75f)) {
const int x_176 = obj.numbers[3];
const float x_179 = color.z;
color.z = (x_179 + float(x_176));
}
const int x_183 = obj.numbers[4];
const float x_186 = color.y;
color.y = (x_186 + float(x_183));
const float x_190 = uv.y;
if ((x_190 > 0.25f)) {
const int x_195 = obj.numbers[5];
const float x_198 = color.x;
color.x = (x_198 + float(x_195));
}
const float x_202 = uv.y;
if ((x_202 > 0.5f)) {
const int x_207 = obj.numbers[6];
const float x_210 = color.y;
color.y = (x_210 + float(x_207));
}
const float x_214 = uv.y;
if ((x_214 > 0.75f)) {
const int x_219 = obj.numbers[7];
const float x_222 = color.z;
color.z = (x_222 + float(x_219));
}
const int x_226 = obj.numbers[8];
const float x_229 = color.z;
color.z = (x_229 + float(x_226));
const float x_233 = uv.x;
const float x_235 = uv.y;
if ((abs((x_233 - x_235)) < 0.25f)) {
const int x_242 = obj.numbers[9];
const float x_245 = color.x;
color.x = (x_245 + float(x_242));
}
const float3 x_249 = normalize(color);
frag_color = float4(x_249.x, x_249.y, x_249.z, 1.0f);
gl_Position = x_GLF_pos;
return;
}
struct main_out {
float4 frag_color_1;
float4 gl_Position;
};
struct tint_symbol_1 {
float4 x_GLF_pos_param : TEXCOORD0;
};
struct tint_symbol_2 {
float4 frag_color_1 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param;
x_GLF_pos = x_GLF_pos_param;
main_1();
const main_out tint_symbol_3 = {frag_color, gl_Position};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position};
return tint_symbol_6;
}