34 lines
791 B
Plaintext
34 lines
791 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct VertexOutput {
|
|
float4 pos;
|
|
int loc0;
|
|
};
|
|
struct tint_symbol {
|
|
int loc0 [[user(locn0)]];
|
|
float4 pos [[position]];
|
|
};
|
|
struct tint_symbol_2 {
|
|
int loc0 [[user(locn0)]];
|
|
float4 pos [[position]];
|
|
};
|
|
|
|
VertexOutput foo(float x) {
|
|
VertexOutput const tint_symbol_4 = {.pos=float4(x, x, x, 1.0f), .loc0=42};
|
|
return tint_symbol_4;
|
|
}
|
|
|
|
vertex tint_symbol vert_main1() {
|
|
VertexOutput const tint_symbol_1 = foo(0.5f);
|
|
tint_symbol const tint_symbol_5 = {.loc0=tint_symbol_1.loc0, .pos=tint_symbol_1.pos};
|
|
return tint_symbol_5;
|
|
}
|
|
|
|
vertex tint_symbol_2 vert_main2() {
|
|
VertexOutput const tint_symbol_3 = foo(0.25f);
|
|
tint_symbol_2 const tint_symbol_6 = {.loc0=tint_symbol_3.loc0, .pos=tint_symbol_3.pos};
|
|
return tint_symbol_6;
|
|
}
|
|
|