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Change-Id: Iadaec50162da6f958016ec22f69623ab58ff461b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66922 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> |
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binding | ||
interop | ||
tools | ||
utils | ||
CMakeLists.txt | ||
Module.cpp | ||
NapiSymbols.cpp | ||
OWNERS | ||
README.md |
README.md
Dawn bindings for NodeJS
Note: This code is currently WIP. There are a number of known issues.
Building
System requirements
- CMake 3.10 or greater
- Go 1.13 or greater
Install depot_tools
Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
Fetch dependencies
First, the steps are similar to doc/building.md
, but instead of the Get the code
step, run:
# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn
# Bootstrap the NodeJS binding gclient configuration
cp scripts/standalone-with-node.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
Build
Currently, the node bindings can only be built with CMake:
mkdir <build-output-path>
cd <build-output-path>
cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1 -DDAWN_ENABLE_PIC=1
ninja dawn.node
Running WebGPU CTS
- Build the
dawn.node
NodeJS module. - Checkout the WebGPU CTS repo
- Run
npm install
from inside the CTS directory to install its dependencies
./src/dawn_node/tools/run-cts --cts=<path-to-webgpu-cts> --dawn-node=<path-to-dawn.node> [WebGPU CTS query]
If this fails with the error message TypeError: expander is not a function or its return value is not iterable
, try appending --build=false
to the start of the run-cts
command line flags.
To test against SwiftShader instead of the default Vulkan device, prefix ./src/dawn_node/tools/run-cts
with VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json
and append --flag=dawn-backend=vulkan
to the start of run-cts command line flags. For example:
VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json ./src/dawn_node/tools/run-cts --cts=<path-to-webgpu-cts> --dawn-node=<path-to-dawn.node> --flag=dawn-backend=vulkan [WebGPU CTS query]
The --flag
parameter must be passed in multiple times, once for each flag begin set. Here are some common arguments:
dawn-backend=<null|webgpu|d3d11|d3d12|metal|vulkan|opengl|opengles>
dlldir=<path>
- used to add an extra DLL search path on Windows, primarily to load the right d3dcompiler_47.dllenable-dawn-features=<features>
- enable Dawn toggles, e.g.dump_shaders
disable-dawn-features=<features>
- disable Dawn toggles
For example, on Windows, to use the d3dcompiler_47.dll from a Chromium checkout, and to dump shader output, we could run the following using Git Bash:
./src/dawn_node/tools/run-cts --verbose --dawn-node=/c/src/dawn/build/Debug/dawn.node --cts=/c/src/gpuweb-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
Note that we pass --verbose
above so that all test output, including the dumped shader, is written to stdout.
Debugging TypeScript with VSCode
Open or create the .vscode/launch.json
file, and add:
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug with node",
"type": "node",
"request": "launch",
"outFiles": [ "./**/*.js" ],
"args": [
"-e", "require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');",
"--", "dummy-arg",
"--gpu-provider",
"[path-to-dawn.node]", // REPLACE: [path-to-dawn.node]
"[test-query]", // REPLACE: [test-query]
],
"cwd": "[cts-root]" // REPLACE: [cts-root]
}
]
}
Replacing:
[cts-root]
with the path to the CTS root directory. If you are editing the.vscode/launch.json
from within the CTS workspace, then you may use${workspaceFolder}
.[path-to-dawn.node]
this the path to thedawn.node
module built by the build steptest-query
with the test query string. Example:webgpu:shader,execution,builtin,abs:*
Known issues
- Many WebGPU CTS tests are currently known to fail
- Dawn uses special token values for some parameters / fields. These are currently passed straight through to dawn from the JavaScript. discussions: 1, 2, 3
- Backend validation is currently always set to 'full' to aid in debugging. This can be extremely slow. discussion
- Attempting to call
new T
in JavaScript, whereT
is an IDL interface type, should result in a TypeError "Illegal constructor". discussion GPUDevice
currently maintains a list of "lost promises". This should return the same promise. discussion
Remaining work
- Investigate CTS failures that are not expected to fail.
- Generated includes live in
src/
fordawn_node
, but outside for Dawn. discussion - Hook up to presubmit bots (CQ / Kokoro)
binding::GPU
will require significant rework once Dawn implements the device / adapter creation path properly.