dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-value-tracking-apint-in.../0-opt.wgsl

64 lines
1.4 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[2];
a = x_27;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[3];
i = x_29;
loop {
let x_34 : i32 = i;
let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_34 < x_36)) {
} else {
break;
}
let x_39 : i32 = i;
let x_42 : i32 = x_6.x_GLF_uniform_int_values[2];
if (((1 % x_39) == x_42)) {
continue;
}
let x_46 : i32 = a;
a = (x_46 + 1);
continuing {
let x_48 : i32 = i;
i = (x_48 + 1);
}
}
let x_50 : i32 = a;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_50 == x_52)) {
let x_58 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_67 : i32 = x_6.x_GLF_uniform_int_values[3];
x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67));
} else {
let x_71 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_72 : f32 = f32(x_71);
x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}