dawn-cmake/test/samples/triangle.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol {
float4 value [[position]];
};
struct tint_symbol_1 {
float4 value [[color(0)]];
};
constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
float4 vtx_main_inner(uint VertexIndex) {
return float4(pos.arr[VertexIndex], 0.0f, 1.0f);
}
vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = vtx_main_inner(VertexIndex);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
float4 frag_main_inner() {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
fragment tint_symbol_1 frag_main() {
float4 const inner_result_1 = frag_main_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}