mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-13 23:49:12 +00:00
Changes the internal BindingInfo structure and any references to it. The BindGroupLayoutEntry information is normalized when converting it into the internal representation, but still accepted as either the old or new layout. A "bindingType" member is added to the BindingInfo that's not present in the BindGroupLayoutEntry itself to indicate which of buffer, sampler, texture, or storageTexture is populated. This proves useful for a myriad of switch statements in the various backends. Bug: dawn:527 Change-Id: I6ae65adae61d0005fc50ed6d1bc2ec9b2a1295ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35862 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org>
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn_native/opengl/PipelineLayoutGL.h"
|
|
|
|
#include "common/BitSetIterator.h"
|
|
#include "dawn_native/BindGroupLayout.h"
|
|
#include "dawn_native/opengl/DeviceGL.h"
|
|
|
|
namespace dawn_native { namespace opengl {
|
|
|
|
PipelineLayout::PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor)
|
|
: PipelineLayoutBase(device, descriptor) {
|
|
GLuint uboIndex = 0;
|
|
GLuint samplerIndex = 0;
|
|
GLuint sampledTextureIndex = 0;
|
|
GLuint ssboIndex = 0;
|
|
GLuint storageTextureIndex = 0;
|
|
|
|
for (BindGroupIndex group : IterateBitSet(GetBindGroupLayoutsMask())) {
|
|
const BindGroupLayoutBase* bgl = GetBindGroupLayout(group);
|
|
mIndexInfo[group].resize(bgl->GetBindingCount());
|
|
|
|
for (BindingIndex bindingIndex{0}; bindingIndex < bgl->GetBindingCount();
|
|
++bindingIndex) {
|
|
const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex);
|
|
switch (bindingInfo.bindingType) {
|
|
case BindingInfoType::Buffer:
|
|
switch (bindingInfo.buffer.type) {
|
|
case wgpu::BufferBindingType::Uniform:
|
|
mIndexInfo[group][bindingIndex] = uboIndex;
|
|
uboIndex++;
|
|
break;
|
|
case wgpu::BufferBindingType::Storage:
|
|
case wgpu::BufferBindingType::ReadOnlyStorage:
|
|
mIndexInfo[group][bindingIndex] = ssboIndex;
|
|
ssboIndex++;
|
|
break;
|
|
case wgpu::BufferBindingType::Undefined:
|
|
UNREACHABLE();
|
|
}
|
|
break;
|
|
|
|
case BindingInfoType::Sampler:
|
|
mIndexInfo[group][bindingIndex] = samplerIndex;
|
|
samplerIndex++;
|
|
break;
|
|
|
|
case BindingInfoType::Texture:
|
|
mIndexInfo[group][bindingIndex] = sampledTextureIndex;
|
|
sampledTextureIndex++;
|
|
break;
|
|
|
|
case BindingInfoType::StorageTexture:
|
|
mIndexInfo[group][bindingIndex] = storageTextureIndex;
|
|
storageTextureIndex++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
mNumSamplers = samplerIndex;
|
|
mNumSampledTextures = sampledTextureIndex;
|
|
}
|
|
|
|
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo() const {
|
|
return mIndexInfo;
|
|
}
|
|
|
|
GLuint PipelineLayout::GetTextureUnitsUsed() const {
|
|
return 0;
|
|
}
|
|
|
|
size_t PipelineLayout::GetNumSamplers() const {
|
|
return mNumSamplers;
|
|
}
|
|
|
|
size_t PipelineLayout::GetNumSampledTextures() const {
|
|
return mNumSampledTextures;
|
|
}
|
|
|
|
}} // namespace dawn_native::opengl
|