mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-25 14:35:49 +00:00
This CL adds a TypedInteger helper which provides additional type safety in Dawn. It is a compile-time restriction that prevents integers of different types from being used interchangably in Debug builds. It also adds ityp::{array,bitset,span} as helper classes to wrap std:: versions (not span). These accept a template paramter as the Index type so that typed integers, or enum classes, may be used as a type-safe index. For now, bind group layout binding indices use TypedInteger. Future CLs will convert other indices to be type-safe as well. Bug: dawn:442 Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_OPENGL_SHADERMODULEGL_H_
|
|
#define DAWNNATIVE_OPENGL_SHADERMODULEGL_H_
|
|
|
|
#include "dawn_native/ShaderModule.h"
|
|
|
|
#include "dawn_native/opengl/opengl_platform.h"
|
|
|
|
namespace dawn_native { namespace opengl {
|
|
|
|
class Device;
|
|
|
|
std::string GetBindingName(uint32_t group, BindingNumber bindingNumber);
|
|
|
|
struct BindingLocation {
|
|
uint32_t group;
|
|
BindingNumber binding;
|
|
};
|
|
bool operator<(const BindingLocation& a, const BindingLocation& b);
|
|
|
|
struct CombinedSampler {
|
|
BindingLocation samplerLocation;
|
|
BindingLocation textureLocation;
|
|
std::string GetName() const;
|
|
};
|
|
bool operator<(const CombinedSampler& a, const CombinedSampler& b);
|
|
|
|
class ShaderModule final : public ShaderModuleBase {
|
|
public:
|
|
static ResultOrError<ShaderModule*> Create(Device* device,
|
|
const ShaderModuleDescriptor* descriptor);
|
|
|
|
using CombinedSamplerInfo = std::vector<CombinedSampler>;
|
|
|
|
const char* GetSource() const;
|
|
const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
|
|
|
|
private:
|
|
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
|
|
~ShaderModule() override = default;
|
|
MaybeError Initialize();
|
|
|
|
CombinedSamplerInfo mCombinedInfo;
|
|
std::string mGlslSource;
|
|
};
|
|
|
|
}} // namespace dawn_native::opengl
|
|
|
|
#endif // DAWNNATIVE_OPENGL_SHADERMODULEGL_H_
|