dawn-cmake/src/dawn_native/opengl/ShaderModuleGL.h
Austin Eng 7a4685f448 Add TypedInteger
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.

It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.

For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.

Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-17 22:35:19 +00:00

63 lines
2.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_SHADERMODULEGL_H_
#define DAWNNATIVE_OPENGL_SHADERMODULEGL_H_
#include "dawn_native/ShaderModule.h"
#include "dawn_native/opengl/opengl_platform.h"
namespace dawn_native { namespace opengl {
class Device;
std::string GetBindingName(uint32_t group, BindingNumber bindingNumber);
struct BindingLocation {
uint32_t group;
BindingNumber binding;
};
bool operator<(const BindingLocation& a, const BindingLocation& b);
struct CombinedSampler {
BindingLocation samplerLocation;
BindingLocation textureLocation;
std::string GetName() const;
};
bool operator<(const CombinedSampler& a, const CombinedSampler& b);
class ShaderModule final : public ShaderModuleBase {
public:
static ResultOrError<ShaderModule*> Create(Device* device,
const ShaderModuleDescriptor* descriptor);
using CombinedSamplerInfo = std::vector<CombinedSampler>;
const char* GetSource() const;
const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
private:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
~ShaderModule() override = default;
MaybeError Initialize();
CombinedSamplerInfo mCombinedInfo;
std::string mGlslSource;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_SHADERMODULEGL_H_