dawn-cmake/test/intrinsics/gen/fract/a49758.wgsl.expected.wgsl

20 lines
303 B
WebGPU Shading Language

fn fract_a49758() {
var res : vec3<f32> = fract(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
fract_a49758();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
fract_a49758();
}
[[stage(compute)]]
fn compute_main() {
fract_a49758();
}