23 lines
321 B
HLSL
23 lines
321 B
HLSL
Texture2D<float4> arg_0 : register(t0, space1);
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void textureLoad_d5c48d() {
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float4 res = arg_0.Load(int3(0, 0, 0));
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}
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void vertex_main() {
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textureLoad_d5c48d();
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return;
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}
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void fragment_main() {
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textureLoad_d5c48d();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureLoad_d5c48d();
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return;
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}
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