mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-07 20:49:25 +00:00
- Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash. Bug: dawn:628 Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
781 lines
33 KiB
C++
781 lines
33 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/Texture.h"
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#include <algorithm>
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "dawn_native/Adapter.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/EnumMaskIterator.h"
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#include "dawn_native/ObjectType_autogen.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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namespace dawn_native {
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namespace {
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// WebGPU currently does not have texture format reinterpretation. If it does, the
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// code to check for it might go here.
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MaybeError ValidateTextureViewFormatCompatibility(const TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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if (texture->GetFormat().format != descriptor->format) {
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if (descriptor->aspect != wgpu::TextureAspect::All &&
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texture->GetFormat().GetAspectInfo(descriptor->aspect).format ==
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descriptor->format) {
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return {};
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}
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return DAWN_VALIDATION_ERROR(
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"The format of texture view is not compatible to the original texture");
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}
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return {};
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}
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// TODO(crbug.com/dawn/814): Implement for 1D texture.
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bool IsTextureViewDimensionCompatibleWithTextureDimension(
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wgpu::TextureViewDimension textureViewDimension,
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wgpu::TextureDimension textureDimension) {
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switch (textureViewDimension) {
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case wgpu::TextureViewDimension::e2D:
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case wgpu::TextureViewDimension::e2DArray:
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case wgpu::TextureViewDimension::Cube:
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case wgpu::TextureViewDimension::CubeArray:
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return textureDimension == wgpu::TextureDimension::e2D;
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case wgpu::TextureViewDimension::e3D:
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return textureDimension == wgpu::TextureDimension::e3D;
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case wgpu::TextureViewDimension::e1D:
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case wgpu::TextureViewDimension::Undefined:
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break;
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}
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UNREACHABLE();
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}
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// TODO(crbug.com/dawn/814): Implement for 1D texture.
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bool IsArrayLayerValidForTextureViewDimension(
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wgpu::TextureViewDimension textureViewDimension,
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uint32_t textureViewArrayLayer) {
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switch (textureViewDimension) {
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case wgpu::TextureViewDimension::e2D:
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case wgpu::TextureViewDimension::e3D:
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return textureViewArrayLayer == 1u;
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case wgpu::TextureViewDimension::e2DArray:
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return true;
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case wgpu::TextureViewDimension::Cube:
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return textureViewArrayLayer == 6u;
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case wgpu::TextureViewDimension::CubeArray:
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return textureViewArrayLayer % 6 == 0;
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case wgpu::TextureViewDimension::e1D:
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case wgpu::TextureViewDimension::Undefined:
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break;
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}
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UNREACHABLE();
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}
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MaybeError ValidateSampleCount(const TextureDescriptor* descriptor,
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wgpu::TextureUsage usage,
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const Format* format) {
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DAWN_INVALID_IF(!IsValidSampleCount(descriptor->sampleCount),
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"The sample count (%u) of the texture is not supported.",
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descriptor->sampleCount);
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if (descriptor->sampleCount > 1) {
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DAWN_INVALID_IF(descriptor->mipLevelCount > 1,
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"The mip level count (%u) of a multisampled texture is not 1.",
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descriptor->mipLevelCount);
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// Multisampled 1D and 3D textures are not supported in D3D12/Metal/Vulkan.
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// Multisampled 2D array texture is not supported because on Metal it requires the
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// version of macOS be greater than 10.14.
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DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
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"The dimension (%s) of a multisampled texture is not 2D.",
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descriptor->dimension);
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DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers > 1,
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"The depthOrArrayLayers (%u) of a multisampled texture is not 1.",
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descriptor->size.depthOrArrayLayers);
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// If a format can support multisample, it must be renderable. Because Vulkan
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// requires that if the format is not color-renderable or depth/stencil renderable,
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// sampleCount must be 1.
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DAWN_INVALID_IF(!format->isRenderable,
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"The texture format (%s) does not support multisampling.",
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format->format);
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// Compressed formats are not renderable. They cannot support multisample.
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ASSERT(!format->isCompressed);
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DAWN_INVALID_IF(usage & wgpu::TextureUsage::StorageBinding,
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"The sample count (%u) of a storage textures is not 1.",
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descriptor->sampleCount);
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}
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return {};
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}
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MaybeError ValidateTextureViewDimensionCompatibility(
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const TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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DAWN_INVALID_IF(
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!IsArrayLayerValidForTextureViewDimension(descriptor->dimension,
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descriptor->arrayLayerCount),
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"The dimension (%s) of the texture view is not compatible with the layer count "
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"(%u) of %s.",
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descriptor->dimension, descriptor->arrayLayerCount, texture);
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DAWN_INVALID_IF(
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!IsTextureViewDimensionCompatibleWithTextureDimension(descriptor->dimension,
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texture->GetDimension()),
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"The dimension (%s) of the texture view is not compatible with the dimension (%s) "
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"of %s.",
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descriptor->dimension, texture->GetDimension(), texture);
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switch (descriptor->dimension) {
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case wgpu::TextureViewDimension::Cube:
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case wgpu::TextureViewDimension::CubeArray:
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DAWN_INVALID_IF(
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texture->GetSize().width != texture->GetSize().height,
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"A %s texture view is not compatible with %s because the texture's width "
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"(%u) and height (%u) are not equal.",
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descriptor->dimension, texture, texture->GetSize().width,
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texture->GetSize().height);
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break;
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case wgpu::TextureViewDimension::e2D:
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case wgpu::TextureViewDimension::e2DArray:
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case wgpu::TextureViewDimension::e3D:
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break;
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case wgpu::TextureViewDimension::e1D:
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case wgpu::TextureViewDimension::Undefined:
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UNREACHABLE();
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break;
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}
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return {};
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}
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MaybeError ValidateTextureSize(const DeviceBase* device,
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const TextureDescriptor* descriptor,
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const Format* format) {
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ASSERT(descriptor->size.width != 0 && descriptor->size.height != 0 &&
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descriptor->size.depthOrArrayLayers != 0);
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const CombinedLimits& limits = device->GetLimits();
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Extent3D maxExtent;
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switch (descriptor->dimension) {
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case wgpu::TextureDimension::e2D:
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maxExtent = {limits.v1.maxTextureDimension2D, limits.v1.maxTextureDimension2D,
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limits.v1.maxTextureArrayLayers};
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break;
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case wgpu::TextureDimension::e3D:
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maxExtent = {limits.v1.maxTextureDimension3D, limits.v1.maxTextureDimension3D,
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limits.v1.maxTextureDimension3D};
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break;
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case wgpu::TextureDimension::e1D:
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default:
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UNREACHABLE();
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}
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DAWN_INVALID_IF(descriptor->size.width > maxExtent.width ||
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descriptor->size.height > maxExtent.height ||
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descriptor->size.depthOrArrayLayers > maxExtent.depthOrArrayLayers,
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"Texture size (%s) exceeded maximum texture size (%s).",
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&descriptor->size, &maxExtent);
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uint32_t maxMippedDimension = descriptor->size.width;
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if (descriptor->dimension != wgpu::TextureDimension::e1D) {
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maxMippedDimension = std::max(maxMippedDimension, descriptor->size.height);
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}
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if (descriptor->dimension == wgpu::TextureDimension::e3D) {
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maxMippedDimension =
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std::max(maxMippedDimension, descriptor->size.depthOrArrayLayers);
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}
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DAWN_INVALID_IF(
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Log2(maxMippedDimension) + 1 < descriptor->mipLevelCount,
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"Texture mip level count (%u) exceeds the maximum (%u) for its size (%s).",
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descriptor->mipLevelCount, Log2(maxMippedDimension) + 1, &descriptor->size);
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if (format->isCompressed) {
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const TexelBlockInfo& blockInfo =
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format->GetAspectInfo(wgpu::TextureAspect::All).block;
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DAWN_INVALID_IF(
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descriptor->size.width % blockInfo.width != 0 ||
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descriptor->size.height % blockInfo.height != 0,
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"The size (%s) of the texture is not a multiple of the block width (%u) and "
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"height (%u) of the texture format (%s).",
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&descriptor->size, blockInfo.width, blockInfo.height, format->format);
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}
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return {};
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}
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MaybeError ValidateTextureUsage(const TextureDescriptor* descriptor,
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wgpu::TextureUsage usage,
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const Format* format) {
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DAWN_TRY(dawn_native::ValidateTextureUsage(usage));
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constexpr wgpu::TextureUsage kValidCompressedUsages =
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wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::CopyDst;
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DAWN_INVALID_IF(
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format->isCompressed && !IsSubset(usage, kValidCompressedUsages),
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"The texture usage (%s) is incompatible with the compressed texture format (%s).",
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usage, format->format);
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DAWN_INVALID_IF(
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!format->isRenderable && (usage & wgpu::TextureUsage::RenderAttachment),
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"The texture usage (%s) includes %s, which is incompatible with the non-renderable "
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"format (%s).",
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usage, wgpu::TextureUsage::RenderAttachment, format->format);
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DAWN_INVALID_IF(
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!format->supportsStorageUsage && (usage & wgpu::TextureUsage::StorageBinding),
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"The texture usage (%s) includes %s, which is incompatible with the format (%s).",
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usage, wgpu::TextureUsage::StorageBinding, format->format);
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constexpr wgpu::TextureUsage kValidMultiPlanarUsages =
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wgpu::TextureUsage::TextureBinding;
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DAWN_INVALID_IF(
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format->IsMultiPlanar() && !IsSubset(usage, kValidMultiPlanarUsages),
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"The texture usage (%s) is incompatible with the multi-planar format (%s).", usage,
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format->format);
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return {};
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}
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} // anonymous namespace
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MaybeError ValidateTextureDescriptor(const DeviceBase* device,
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const TextureDescriptor* descriptor) {
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DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
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wgpu::SType::DawnTextureInternalUsageDescriptor));
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const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr;
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FindInChain(descriptor->nextInChain, &internalUsageDesc);
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DAWN_INVALID_IF(descriptor->dimension == wgpu::TextureDimension::e1D,
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"1D textures aren't supported (yet).");
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DAWN_INVALID_IF(
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internalUsageDesc != nullptr && !device->IsFeatureEnabled(Feature::DawnInternalUsages),
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"The dawn-internal-usages feature is not enabled");
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const Format* format;
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format));
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wgpu::TextureUsage usage = descriptor->usage;
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if (internalUsageDesc != nullptr) {
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usage |= internalUsageDesc->internalUsage;
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}
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DAWN_TRY(ValidateTextureUsage(descriptor, usage, format));
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DAWN_TRY(ValidateTextureDimension(descriptor->dimension));
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DAWN_TRY(ValidateSampleCount(descriptor, usage, format));
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DAWN_INVALID_IF(descriptor->size.width == 0 || descriptor->size.height == 0 ||
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descriptor->size.depthOrArrayLayers == 0 ||
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descriptor->mipLevelCount == 0,
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"The texture size (%s) or mipLevelCount (%u) is empty.", &descriptor->size,
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descriptor->mipLevelCount);
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DAWN_INVALID_IF(
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descriptor->dimension != wgpu::TextureDimension::e2D && format->isCompressed,
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"The dimension (%s) of a texture with a compressed format (%s) is not 2D.",
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descriptor->dimension, format->format);
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// Depth/stencil formats are valid for 2D textures only. Metal has this limit. And D3D12
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// doesn't support depth/stencil formats on 3D textures.
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DAWN_INVALID_IF(
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descriptor->dimension != wgpu::TextureDimension::e2D &&
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(format->aspects & (Aspect::Depth | Aspect::Stencil)) != 0,
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"The dimension (%s) of a texture with a depth/stencil format (%s) is not 2D.",
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descriptor->dimension, format->format);
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DAWN_TRY(ValidateTextureSize(device, descriptor, format));
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// TODO(crbug.com/dawn/838): Implement a workaround for this issue.
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// Readbacks from the non-zero mip of a stencil texture may contain garbage data.
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DAWN_INVALID_IF(
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device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs) && format->HasStencil() &&
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descriptor->mipLevelCount > 1 &&
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device->GetAdapter()->GetBackendType() == wgpu::BackendType::Metal,
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"https://crbug.com/dawn/838: Stencil textures with more than one mip level are "
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"disabled on Metal.");
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DAWN_INVALID_IF(
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device->IsToggleEnabled(Toggle::DisableR8RG8Mipmaps) && descriptor->mipLevelCount > 1 &&
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(descriptor->format == wgpu::TextureFormat::R8Unorm ||
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descriptor->format == wgpu::TextureFormat::RG8Unorm),
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"https://crbug.com/dawn/1071: r8unorm and rg8unorm textures with more than one mip "
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"level are disabled on Metal.");
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return {};
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}
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MaybeError ValidateTextureViewDescriptor(const DeviceBase* device,
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const TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr.");
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// Parent texture should have been already validated.
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ASSERT(texture);
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ASSERT(!texture->IsError());
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DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension));
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DAWN_INVALID_IF(descriptor->dimension == wgpu::TextureViewDimension::e1D,
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"1D texture views aren't supported (yet).");
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DAWN_TRY(ValidateTextureFormat(descriptor->format));
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DAWN_TRY(ValidateTextureAspect(descriptor->aspect));
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DAWN_INVALID_IF(
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SelectFormatAspects(texture->GetFormat(), descriptor->aspect) == Aspect::None,
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"Texture format (%s) does not have the texture view's selected aspect (%s).",
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texture->GetFormat().format, descriptor->aspect);
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DAWN_INVALID_IF(descriptor->arrayLayerCount == 0 || descriptor->mipLevelCount == 0,
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"The texture view's arrayLayerCount (%u) or mipLevelCount (%u) is zero.",
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descriptor->arrayLayerCount, descriptor->mipLevelCount);
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DAWN_INVALID_IF(
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uint64_t(descriptor->baseArrayLayer) + uint64_t(descriptor->arrayLayerCount) >
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uint64_t(texture->GetArrayLayers()),
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"Texture view array layer range (baseArrayLayer: %u, arrayLayerCount: %u) exceeds the "
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"texture's array layer count (%u).",
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descriptor->baseArrayLayer, descriptor->arrayLayerCount, texture->GetArrayLayers());
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DAWN_INVALID_IF(
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uint64_t(descriptor->baseMipLevel) + uint64_t(descriptor->mipLevelCount) >
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uint64_t(texture->GetNumMipLevels()),
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"Texture view mip level range (baseMipLevel: %u, mipLevelCount: %u) exceeds the "
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"texture's mip level count (%u).",
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descriptor->baseMipLevel, descriptor->mipLevelCount, texture->GetNumMipLevels());
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DAWN_TRY(ValidateTextureViewFormatCompatibility(texture, descriptor));
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DAWN_TRY(ValidateTextureViewDimensionCompatibility(texture, descriptor));
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return {};
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}
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TextureViewDescriptor GetTextureViewDescriptorWithDefaults(
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const TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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ASSERT(texture);
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TextureViewDescriptor desc = {};
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if (descriptor) {
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desc = *descriptor;
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}
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// The default value for the view dimension depends on the texture's dimension with a
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// special case for 2DArray being chosen automatically if arrayLayerCount is unspecified.
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if (desc.dimension == wgpu::TextureViewDimension::Undefined) {
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switch (texture->GetDimension()) {
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case wgpu::TextureDimension::e1D:
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desc.dimension = wgpu::TextureViewDimension::e1D;
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break;
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case wgpu::TextureDimension::e2D:
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desc.dimension = wgpu::TextureViewDimension::e2D;
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break;
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case wgpu::TextureDimension::e3D:
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desc.dimension = wgpu::TextureViewDimension::e3D;
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break;
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}
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}
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if (desc.format == wgpu::TextureFormat::Undefined) {
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// TODO(dawn:682): Use GetAspectInfo(aspect).
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desc.format = texture->GetFormat().format;
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}
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if (desc.arrayLayerCount == wgpu::kArrayLayerCountUndefined) {
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switch (desc.dimension) {
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case wgpu::TextureViewDimension::e1D:
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case wgpu::TextureViewDimension::e2D:
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case wgpu::TextureViewDimension::e3D:
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desc.arrayLayerCount = 1;
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break;
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case wgpu::TextureViewDimension::Cube:
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desc.arrayLayerCount = 6;
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break;
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case wgpu::TextureViewDimension::e2DArray:
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case wgpu::TextureViewDimension::CubeArray:
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desc.arrayLayerCount = texture->GetArrayLayers() - desc.baseArrayLayer;
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break;
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default:
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// We don't put UNREACHABLE() here because we validate enums only after this
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// function sets default values. Otherwise, the UNREACHABLE() will be hit.
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break;
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}
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}
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if (desc.mipLevelCount == wgpu::kMipLevelCountUndefined) {
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desc.mipLevelCount = texture->GetNumMipLevels() - desc.baseMipLevel;
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}
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return desc;
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}
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// WebGPU only supports sample counts of 1 and 4. We could expand to more based on
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// platform support, but it would probably be a feature.
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bool IsValidSampleCount(uint32_t sampleCount) {
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switch (sampleCount) {
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case 1:
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case 4:
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return true;
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default:
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return false;
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}
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}
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// TextureBase
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TextureBase::TextureBase(DeviceBase* device,
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const TextureDescriptor* descriptor,
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TextureState state)
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: ApiObjectBase(device, descriptor->label),
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mDimension(descriptor->dimension),
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mFormat(device->GetValidInternalFormat(descriptor->format)),
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mSize(descriptor->size),
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mMipLevelCount(descriptor->mipLevelCount),
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mSampleCount(descriptor->sampleCount),
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mUsage(descriptor->usage),
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mInternalUsage(mUsage),
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mState(state) {
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uint32_t subresourceCount =
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mMipLevelCount * GetArrayLayers() * GetAspectCount(mFormat.aspects);
|
|
mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false);
|
|
|
|
const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr;
|
|
FindInChain(descriptor->nextInChain, &internalUsageDesc);
|
|
if (internalUsageDesc != nullptr) {
|
|
mInternalUsage |= internalUsageDesc->internalUsage;
|
|
}
|
|
TrackInDevice();
|
|
}
|
|
|
|
static Format kUnusedFormat;
|
|
|
|
TextureBase::TextureBase(DeviceBase* device, TextureState state)
|
|
: ApiObjectBase(device, kLabelNotImplemented), mFormat(kUnusedFormat), mState(state) {
|
|
TrackInDevice();
|
|
}
|
|
|
|
TextureBase::TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag)
|
|
: ApiObjectBase(device, tag), mFormat(kUnusedFormat) {
|
|
}
|
|
|
|
bool TextureBase::Destroy() {
|
|
// We need to run the destroy operations prior to setting the state to destroyed so that
|
|
// the state is both consistent, and implementations of the destroy that may check the
|
|
// state do not skip operations unintentionally. (Example in Vulkan backend, the destroy
|
|
// implementation will not be ran if we are already in the Destroyed state.)
|
|
bool wasDestroyed = ApiObjectBase::Destroy();
|
|
mState = TextureState::Destroyed;
|
|
return wasDestroyed;
|
|
}
|
|
|
|
// static
|
|
TextureBase* TextureBase::MakeError(DeviceBase* device) {
|
|
return new TextureBase(device, ObjectBase::kError);
|
|
}
|
|
|
|
ObjectType TextureBase::GetType() const {
|
|
return ObjectType::Texture;
|
|
}
|
|
|
|
wgpu::TextureDimension TextureBase::GetDimension() const {
|
|
ASSERT(!IsError());
|
|
return mDimension;
|
|
}
|
|
|
|
const Format& TextureBase::GetFormat() const {
|
|
ASSERT(!IsError());
|
|
return mFormat;
|
|
}
|
|
const Extent3D& TextureBase::GetSize() const {
|
|
ASSERT(!IsError());
|
|
return mSize;
|
|
}
|
|
uint32_t TextureBase::GetWidth() const {
|
|
ASSERT(!IsError());
|
|
return mSize.width;
|
|
}
|
|
uint32_t TextureBase::GetHeight() const {
|
|
ASSERT(!IsError());
|
|
ASSERT(mDimension != wgpu::TextureDimension::e1D);
|
|
return mSize.height;
|
|
}
|
|
uint32_t TextureBase::GetDepth() const {
|
|
ASSERT(!IsError());
|
|
ASSERT(mDimension == wgpu::TextureDimension::e3D);
|
|
return mSize.depthOrArrayLayers;
|
|
}
|
|
uint32_t TextureBase::GetArrayLayers() const {
|
|
ASSERT(!IsError());
|
|
// TODO(crbug.com/dawn/814): Update for 1D textures when they are supported.
|
|
ASSERT(mDimension != wgpu::TextureDimension::e1D);
|
|
if (mDimension == wgpu::TextureDimension::e3D) {
|
|
return 1;
|
|
}
|
|
return mSize.depthOrArrayLayers;
|
|
}
|
|
uint32_t TextureBase::GetNumMipLevels() const {
|
|
ASSERT(!IsError());
|
|
return mMipLevelCount;
|
|
}
|
|
SubresourceRange TextureBase::GetAllSubresources() const {
|
|
ASSERT(!IsError());
|
|
return {mFormat.aspects, {0, GetArrayLayers()}, {0, mMipLevelCount}};
|
|
}
|
|
uint32_t TextureBase::GetSampleCount() const {
|
|
ASSERT(!IsError());
|
|
return mSampleCount;
|
|
}
|
|
uint32_t TextureBase::GetSubresourceCount() const {
|
|
ASSERT(!IsError());
|
|
return static_cast<uint32_t>(mIsSubresourceContentInitializedAtIndex.size());
|
|
}
|
|
wgpu::TextureUsage TextureBase::GetUsage() const {
|
|
ASSERT(!IsError());
|
|
return mUsage;
|
|
}
|
|
wgpu::TextureUsage TextureBase::GetInternalUsage() const {
|
|
ASSERT(!IsError());
|
|
return mInternalUsage;
|
|
}
|
|
|
|
TextureBase::TextureState TextureBase::GetTextureState() const {
|
|
ASSERT(!IsError());
|
|
return mState;
|
|
}
|
|
|
|
uint32_t TextureBase::GetSubresourceIndex(uint32_t mipLevel,
|
|
uint32_t arraySlice,
|
|
Aspect aspect) const {
|
|
ASSERT(HasOneBit(aspect));
|
|
return mipLevel +
|
|
GetNumMipLevels() * (arraySlice + GetArrayLayers() * GetAspectIndex(aspect));
|
|
}
|
|
|
|
bool TextureBase::IsSubresourceContentInitialized(const SubresourceRange& range) const {
|
|
ASSERT(!IsError());
|
|
for (Aspect aspect : IterateEnumMask(range.aspects)) {
|
|
for (uint32_t arrayLayer = range.baseArrayLayer;
|
|
arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) {
|
|
for (uint32_t mipLevel = range.baseMipLevel;
|
|
mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) {
|
|
uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect);
|
|
ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size());
|
|
if (!mIsSubresourceContentInitializedAtIndex[subresourceIndex]) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void TextureBase::SetIsSubresourceContentInitialized(bool isInitialized,
|
|
const SubresourceRange& range) {
|
|
ASSERT(!IsError());
|
|
for (Aspect aspect : IterateEnumMask(range.aspects)) {
|
|
for (uint32_t arrayLayer = range.baseArrayLayer;
|
|
arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) {
|
|
for (uint32_t mipLevel = range.baseMipLevel;
|
|
mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) {
|
|
uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect);
|
|
ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size());
|
|
mIsSubresourceContentInitializedAtIndex[subresourceIndex] = isInitialized;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MaybeError TextureBase::ValidateCanUseInSubmitNow() const {
|
|
ASSERT(!IsError());
|
|
DAWN_INVALID_IF(mState == TextureState::Destroyed, "Destroyed texture %s used in a submit.",
|
|
this);
|
|
return {};
|
|
}
|
|
|
|
bool TextureBase::IsMultisampledTexture() const {
|
|
ASSERT(!IsError());
|
|
return mSampleCount > 1;
|
|
}
|
|
|
|
Extent3D TextureBase::GetMipLevelVirtualSize(uint32_t level) const {
|
|
Extent3D extent = {std::max(mSize.width >> level, 1u), 1u, 1u};
|
|
if (mDimension == wgpu::TextureDimension::e1D) {
|
|
return extent;
|
|
}
|
|
|
|
extent.height = std::max(mSize.height >> level, 1u);
|
|
if (mDimension == wgpu::TextureDimension::e2D) {
|
|
return extent;
|
|
}
|
|
|
|
extent.depthOrArrayLayers = std::max(mSize.depthOrArrayLayers >> level, 1u);
|
|
return extent;
|
|
}
|
|
|
|
Extent3D TextureBase::GetMipLevelPhysicalSize(uint32_t level) const {
|
|
Extent3D extent = GetMipLevelVirtualSize(level);
|
|
|
|
// Compressed Textures will have paddings if their width or height is not a multiple of
|
|
// 4 at non-zero mipmap levels.
|
|
if (mFormat.isCompressed && level != 0) {
|
|
// If |level| is non-zero, then each dimension of |extent| is at most half of
|
|
// the max texture dimension. Computations here which add the block width/height
|
|
// to the extent cannot overflow.
|
|
const TexelBlockInfo& blockInfo = mFormat.GetAspectInfo(wgpu::TextureAspect::All).block;
|
|
extent.width = (extent.width + blockInfo.width - 1) / blockInfo.width * blockInfo.width;
|
|
extent.height =
|
|
(extent.height + blockInfo.height - 1) / blockInfo.height * blockInfo.height;
|
|
}
|
|
|
|
return extent;
|
|
}
|
|
|
|
Extent3D TextureBase::ClampToMipLevelVirtualSize(uint32_t level,
|
|
const Origin3D& origin,
|
|
const Extent3D& extent) const {
|
|
const Extent3D virtualSizeAtLevel = GetMipLevelVirtualSize(level);
|
|
ASSERT(origin.x <= virtualSizeAtLevel.width);
|
|
ASSERT(origin.y <= virtualSizeAtLevel.height);
|
|
uint32_t clampedCopyExtentWidth = (extent.width > virtualSizeAtLevel.width - origin.x)
|
|
? (virtualSizeAtLevel.width - origin.x)
|
|
: extent.width;
|
|
uint32_t clampedCopyExtentHeight = (extent.height > virtualSizeAtLevel.height - origin.y)
|
|
? (virtualSizeAtLevel.height - origin.y)
|
|
: extent.height;
|
|
return {clampedCopyExtentWidth, clampedCopyExtentHeight, extent.depthOrArrayLayers};
|
|
}
|
|
|
|
TextureViewBase* TextureBase::APICreateView(const TextureViewDescriptor* descriptor) {
|
|
DeviceBase* device = GetDevice();
|
|
|
|
Ref<TextureViewBase> result;
|
|
if (device->ConsumedError(device->CreateTextureView(this, descriptor), &result,
|
|
"calling %s.CreateView(%s).", this, descriptor)) {
|
|
return TextureViewBase::MakeError(device);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
|
|
void TextureBase::APIDestroy() {
|
|
if (GetDevice()->ConsumedError(ValidateDestroy(), "calling %s.Destroy().", this)) {
|
|
return;
|
|
}
|
|
ASSERT(!IsError());
|
|
Destroy();
|
|
}
|
|
|
|
MaybeError TextureBase::ValidateDestroy() const {
|
|
DAWN_TRY(GetDevice()->ValidateObject(this));
|
|
return {};
|
|
}
|
|
|
|
// TextureViewBase
|
|
|
|
TextureViewBase::TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor)
|
|
: ApiObjectBase(texture->GetDevice(), kLabelNotImplemented),
|
|
mTexture(texture),
|
|
mFormat(GetDevice()->GetValidInternalFormat(descriptor->format)),
|
|
mDimension(descriptor->dimension),
|
|
mRange({ConvertViewAspect(mFormat, descriptor->aspect),
|
|
{descriptor->baseArrayLayer, descriptor->arrayLayerCount},
|
|
{descriptor->baseMipLevel, descriptor->mipLevelCount}}) {
|
|
TrackInDevice();
|
|
}
|
|
|
|
TextureViewBase::TextureViewBase(TextureBase* texture)
|
|
: ApiObjectBase(texture->GetDevice(), kLabelNotImplemented),
|
|
mTexture(texture),
|
|
mFormat(kUnusedFormat) {
|
|
TrackInDevice();
|
|
}
|
|
|
|
TextureViewBase::TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag)
|
|
: ApiObjectBase(device, tag), mFormat(kUnusedFormat) {
|
|
}
|
|
|
|
// static
|
|
TextureViewBase* TextureViewBase::MakeError(DeviceBase* device) {
|
|
return new TextureViewBase(device, ObjectBase::kError);
|
|
}
|
|
|
|
ObjectType TextureViewBase::GetType() const {
|
|
return ObjectType::TextureView;
|
|
}
|
|
|
|
const TextureBase* TextureViewBase::GetTexture() const {
|
|
ASSERT(!IsError());
|
|
return mTexture.Get();
|
|
}
|
|
|
|
TextureBase* TextureViewBase::GetTexture() {
|
|
ASSERT(!IsError());
|
|
return mTexture.Get();
|
|
}
|
|
|
|
Aspect TextureViewBase::GetAspects() const {
|
|
ASSERT(!IsError());
|
|
return mRange.aspects;
|
|
}
|
|
|
|
const Format& TextureViewBase::GetFormat() const {
|
|
ASSERT(!IsError());
|
|
return mFormat;
|
|
}
|
|
|
|
wgpu::TextureViewDimension TextureViewBase::GetDimension() const {
|
|
ASSERT(!IsError());
|
|
return mDimension;
|
|
}
|
|
|
|
uint32_t TextureViewBase::GetBaseMipLevel() const {
|
|
ASSERT(!IsError());
|
|
return mRange.baseMipLevel;
|
|
}
|
|
|
|
uint32_t TextureViewBase::GetLevelCount() const {
|
|
ASSERT(!IsError());
|
|
return mRange.levelCount;
|
|
}
|
|
|
|
uint32_t TextureViewBase::GetBaseArrayLayer() const {
|
|
ASSERT(!IsError());
|
|
return mRange.baseArrayLayer;
|
|
}
|
|
|
|
uint32_t TextureViewBase::GetLayerCount() const {
|
|
ASSERT(!IsError());
|
|
return mRange.layerCount;
|
|
}
|
|
|
|
const SubresourceRange& TextureViewBase::GetSubresourceRange() const {
|
|
ASSERT(!IsError());
|
|
return mRange;
|
|
}
|
|
|
|
} // namespace dawn_native
|