101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_STRUCT_MEMBER_H_
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#define SRC_AST_STRUCT_MEMBER_H_
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#include <memory>
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#include <ostream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "src/ast/node.h"
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#include "src/ast/struct_member_decoration.h"
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#include "src/ast/type/type.h"
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namespace tint {
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namespace ast {
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/// A struct member statement.
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class StructMember : public Node {
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public:
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/// Create a new empty struct member statement
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StructMember() = default;
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/// Create a new struct member statement
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/// @param name The struct member name
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/// @param type The struct member type
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/// @param decorations The struct member decorations
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StructMember(
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const std::string& name,
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type::Type* type,
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std::vector<std::unique_ptr<StructMemberDecoration>> decorations);
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/// Create a new struct member statement
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/// @param source The input source for the struct member statement
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/// @param name The struct member name
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/// @param type The struct member type
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/// @param decorations The struct member decorations
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StructMember(
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const Source& source,
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const std::string& name,
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type::Type* type,
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std::vector<std::unique_ptr<StructMemberDecoration>> decorations);
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/// Move constructor
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StructMember(StructMember&&) = default;
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~StructMember() override;
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/// Sets the name
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/// @param name the name to set
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void set_name(const std::string& name) { name_ = name; }
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/// @returns the name
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const std::string& name() const { return name_; }
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/// Sets the type
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/// @param type the type to set
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void set_type(type::Type* type) { type_ = type; }
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/// @returns the type
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type::Type* type() const { return type_; }
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/// Sets the decorations
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/// @param decorations the decorations
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void set_decorations(
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std::vector<std::unique_ptr<StructMemberDecoration>> decorations) {
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decorations_ = std::move(decorations);
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}
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/// @returns the decorations
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const std::vector<std::unique_ptr<StructMemberDecoration>>& decorations()
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const {
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return decorations_;
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}
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/// @returns true if the node is valid
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bool IsValid() const override;
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/// Writes a representation of the node to the output stream
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/// @param out the stream to write to
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/// @param indent number of spaces to indent the node when writing
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void to_str(std::ostream& out, size_t indent) const override;
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private:
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StructMember(const StructMember&) = delete;
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std::string name_;
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type::Type* type_ = nullptr;
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std::vector<std::unique_ptr<StructMemberDecoration>> decorations_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_STRUCT_MEMBER_H_
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