mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 12:51:28 +00:00
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence is deprecated since all other fence-related calls require a fence to work. Also ports a number of uses of fences in test harness to use Queue::OnSubmittedWorkDone instead. Bug: chromium:1177476 Change-Id: I479415f72b08158a3484013e00db8facd11e6f33 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
236 lines
7.8 KiB
C++
236 lines
7.8 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include <gmock/gmock.h>
|
|
|
|
using namespace testing;
|
|
|
|
class MockFenceOnCompletionCallback {
|
|
public:
|
|
MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata));
|
|
};
|
|
|
|
struct FenceOnCompletionExpectation {
|
|
wgpu::Fence fence;
|
|
uint64_t value;
|
|
WGPUFenceCompletionStatus status;
|
|
};
|
|
|
|
static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
|
|
static void ToMockFenceOnCompletion(WGPUFenceCompletionStatus status, void* userdata) {
|
|
mockFenceOnCompletionCallback->Call(status, userdata);
|
|
}
|
|
|
|
class FenceValidationTest : public ValidationTest {
|
|
protected:
|
|
void TestOnCompletion(wgpu::Fence fence, uint64_t value, WGPUFenceCompletionStatus status) {
|
|
FenceOnCompletionExpectation* expectation = new FenceOnCompletionExpectation;
|
|
expectation->fence = fence;
|
|
expectation->value = value;
|
|
expectation->status = status;
|
|
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(status, expectation)).Times(1);
|
|
fence.OnCompletion(value, ToMockFenceOnCompletion, expectation);
|
|
}
|
|
|
|
wgpu::Queue queue;
|
|
|
|
private:
|
|
void SetUp() override {
|
|
ValidationTest::SetUp();
|
|
|
|
mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
|
|
queue = device.GetQueue();
|
|
}
|
|
|
|
void TearDown() override {
|
|
// Delete mocks so that expectations are checked
|
|
mockFenceOnCompletionCallback = nullptr;
|
|
|
|
ValidationTest::TearDown();
|
|
}
|
|
};
|
|
|
|
// Test cases where creation should succeed
|
|
TEST_F(FenceValidationTest, CreationSuccess) {
|
|
// Success
|
|
{
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 0;
|
|
EXPECT_DEPRECATION_WARNING(queue.CreateFence(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Creation succeeds if no descriptor is provided
|
|
TEST_F(FenceValidationTest, DefaultDescriptor) {
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence());
|
|
EXPECT_EQ(fence.GetCompletedValue(), 0u);
|
|
}
|
|
|
|
TEST_F(FenceValidationTest, GetCompletedValue) {
|
|
// Starts at initial value
|
|
{
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
EXPECT_EQ(fence.GetCompletedValue(), 1u);
|
|
}
|
|
}
|
|
|
|
// Test that OnCompletion handlers are called immediately for
|
|
// already completed fence values
|
|
TEST_F(FenceValidationTest, OnCompletionImmediate) {
|
|
// TODO(crbug.com/dawn/653): This has wrong different behavior on the wire, but fences will be
|
|
// removed soon.
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
|
|
.Times(1);
|
|
fence.OnCompletion(0u, ToMockFenceOnCompletion, this + 0);
|
|
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
|
|
.Times(1);
|
|
fence.OnCompletion(1u, ToMockFenceOnCompletion, this + 1);
|
|
}
|
|
|
|
// Test setting OnCompletion handlers for values > signaled value
|
|
TEST_F(FenceValidationTest, OnCompletionLargerThanSignaled) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
// Cannot signal for values > signaled value
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, nullptr))
|
|
.Times(1);
|
|
ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr));
|
|
|
|
// Can set handler after signaling
|
|
queue.Signal(fence, 2);
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
|
|
.Times(1);
|
|
fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
|
|
|
|
WaitForAllOperations(device);
|
|
}
|
|
|
|
TEST_F(FenceValidationTest, GetCompletedValueInsideCallback) {
|
|
// TODO(crbug.com/dawn/653): This has wrong different behavior on the wire, but fences will be
|
|
// removed soon.
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
queue.Signal(fence, 3);
|
|
fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
|
|
.WillOnce(Invoke([&](WGPUFenceCompletionStatus status, void* userdata) {
|
|
EXPECT_EQ(fence.GetCompletedValue(), 3u);
|
|
}));
|
|
|
|
WaitForAllOperations(device);
|
|
}
|
|
|
|
TEST_F(FenceValidationTest, GetCompletedValueAfterCallback) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
queue.Signal(fence, 2);
|
|
fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
|
|
.Times(1);
|
|
|
|
WaitForAllOperations(device);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 2u);
|
|
}
|
|
|
|
TEST_F(FenceValidationTest, SignalError) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
// value < fence signaled value
|
|
ASSERT_DEVICE_ERROR(queue.Signal(fence, 0));
|
|
|
|
// value == fence signaled value
|
|
ASSERT_DEVICE_ERROR(queue.Signal(fence, 1));
|
|
}
|
|
|
|
TEST_F(FenceValidationTest, SignalSuccess) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
// Success
|
|
queue.Signal(fence, 2);
|
|
WaitForAllOperations(device);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 2u);
|
|
|
|
// Success increasing fence value by more than 1
|
|
queue.Signal(fence, 6);
|
|
WaitForAllOperations(device);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 6u);
|
|
}
|
|
|
|
// Test it is invalid to signal a fence on a different queue than it was created on
|
|
// DISABLED until we have support for multiple queues
|
|
TEST_F(FenceValidationTest, DISABLED_SignalWrongQueue) {
|
|
wgpu::Queue queue2 = device.GetQueue();
|
|
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
|
|
}
|
|
|
|
// Test that signaling a fence on a wrong queue does not update fence signaled value
|
|
// DISABLED until we have support for multiple queues
|
|
TEST_F(FenceValidationTest, DISABLED_SignalWrongQueueDoesNotUpdateValue) {
|
|
wgpu::Queue queue2 = device.GetQueue();
|
|
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 1;
|
|
wgpu::Fence fence;
|
|
EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
|
|
|
|
ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
|
|
|
|
// Fence value should be unchanged.
|
|
WaitForAllOperations(device);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 1u);
|
|
|
|
// Signaling with 2 on the correct queue should succeed
|
|
queue.Signal(fence, 2);
|
|
WaitForAllOperations(device);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 2u);
|
|
}
|