dawn-cmake/build_overrides
Corentin Wallez 220ff07ffd dawn_native: Add a force_wgsl_step toggle.
This makes SPIRV ingestion always go through a SPIRV->WGSL step first.
This will be used to make sure that path works correctly on existing
WebGPU SPIRV sites so we're confident the SPIRV->WGSL translation will
work when compiled to WASM.

Bug: dawn:960
Change-Id: I17efd8c64d9d60ff033ba89b8fff9295e66524ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56080
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-06-28 10:23:08 +00:00
..
angle.gni Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
build.gni Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
dawn.gni Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
glslang.gni Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
spirv_tools.gni Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
swiftshader.gni Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
tint.gni dawn_native: Add a force_wgsl_step toggle. 2021-06-28 10:23:08 +00:00
vulkan_common.gni Add build_overrides/vulkan_memory_allocator.gni 2021-04-06 12:01:58 +00:00
vulkan_headers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00
vulkan_loader.gni Add build_overrides/vulkan_memory_allocator.gni 2021-04-06 12:01:58 +00:00
vulkan_tools.gni Add build_overrides/vulkan_memory_allocator.gni 2021-04-06 12:01:58 +00:00
vulkan_validation_layers.gni Add build_overrides/vulkan_memory_allocator.gni 2021-04-06 12:01:58 +00:00